Click2Move for Factorio
A quality-of-life mod that enables point-and-click movement for your character and vehicles. Inspired by ARPG and RTS games, simply click where you want to go, and the pathfinder will take you there.
Features
- Point-and-Click Movement: Use a mouse click to set a destination for your character or the vehicle you are driving.
- Path Queuing: Hold Shift while clicking to queue up multiple destinations.
- Numbered Destinations: Queued destinations are numbered on the map so the route order is visible at a glance.
- Vehicle Support: Works seamlessly whether you are on foot or in a vehicle.
- Visual Path: See the calculated path drawn on the ground, so you know exactly where you're headed.
- Destination Marker: A crosshair marks your final destination.
- Movement GUI: A small panel appears in the top-left showing your current destination and the number of queued goals. It also includes a "Cancel" button to immediately stop all automatic movement.
- Shortcut Mode: Toggle Click2Move on or off from the shortcut bar.
- Stuck Detection: If your character or vehicle gets stuck, the mod will automatically attempt to find a new path to your destination.
- Configurable: Customize the mod's behavior through a variety of settings in the "Mod settings" menu.
How to Use
- Move: Press Mouse Button 3 (the middle mouse button by default) on the terrain to move to that location.
- Queue Moves: Hold Shift and press Mouse Button 3 to add a destination to your movement queue.
- Cancel Movement:
- Click the "Cancel" button in the top-left GUI.
- Use the "Cancel Click2Move" custom input if you bind one in Factorio's controls.
- Move your character manually with the keyboard (WASD).
- Set a new destination without holding Shift (this will clear the old queue).
- Toggle Mode: Press Control + Shift + M or use the shortcut bar button to enable or disable Click2Move. Disabling it cancels the current movement and ignores future movement clicks until re-enabled.
The default keybind can be changed in Factorio's control settings. Look for "c2m-move-command".
Known Issues
- Flickering with Mech Armor: When moving horizontally with mech armor, the character sprite may flicker.
GUI Command Confusion: The mod's move command can sometimes be triggered when interacting with other GUIs, leading to unintentional movement.- Uncontrolled Vehicle Movement: Vehicles may occasionally move erratically. This is likely due to a narrow margin of error in the path following logic.
Basic Stuck Detection: The current stuck detection is rudimentary and cannot navigate around obstacles that were not already avoided by the initial pathfinding.- Vehicle Continues in Map View: The vehicle does not automatically stop when the player opens the map view, which can lead to the vehicle driving off-course while the player is not watching.
- Spidertron Remote View: Ordering spidertrons from remote view is not supported yet. Click2Move ignores movement clicks while in remote view.
- When removing an item from the hotbar (using MMB), the mod places a walk target. Disable Click2Move from the shortcut bar to avoid this conflict.
- The path may cross over pipes.
Mod Settings
You can adjust these settings in Settings -> Mod settings.
| Setting Name | Type | Scope | Default | Description |
|---|---|---|---|---|
| Debug mode | Bool |
Per-Player | false |
Enables printing of debug messages to the console for your player. |
| Debug categories | Bool |
Per-Player | true |
Filter debug output for pathfinding, queue, stuck recovery, and vehicle control. |
| Character margin | Float |
Per-Player | 0.45 |
The safety margin added to the character's bounding box for pathfinding. Larger values avoid tighter gaps. |
| Update interval | Int |
Global | 1 |
The number of game ticks between movement updates. Lower is smoother but uses more UPS. |
| Character proximity threshold | Float |
Per-Player | 1.5 |
How close (in tiles) the character must be to a waypoint to consider it "reached". |
| Vehicle proximity threshold | Float |
Per-Player | 6.0 |
How close (in tiles) a vehicle must be to the final goal to consider it "reached". |
| Stuck threshold | Int |
Per-Player | 30 |
How many update intervals of no movement before the character/vehicle is considered stuck. |
| Vehicle path margin | Float |
Per-Player | 2.0 |
The safety margin added to the vehicle's bounding box for pathfinding. |
| Vehicle Prefer Straight Paths | Bool |
Per-Player | false |
Asks Factorio's pathfinder to prefer straighter vehicle paths. Can be slower to compute. |
Note: Settings can be changed on the fly. The global update interval re-registers the movement scheduler when changed.
Installation
- Download the mod from the Factorio Mod Portal (link to be added).
- Place the downloaded
.zipfile into your Factoriomodsdirectory.- Windows:
C:\Users\<YourUsername>\AppData\Roaming\Factorio\mods - Linux:
~/.factorio/mods - macOS:
~/Library/Application Support/factorio/mods
- Windows:
- Launch Factorio and enable the mod from the "Mods" menu if it's not already enabled.
Author: Me