Restore the classic behaviour of the Rocket silo. Space science packs will be placed into the silo after launching the Satellite, and can be retrieved using inserters.
Cargo landing pads are not required to be built, and are hidden from the game by default.
(If you break the Rocket silo before getting the science packs, the game will drop them in a cargo pod.)
Launching the rocket still requires an item, so if you're just looking to win the game, you'll have to go fishing for something to put inside.
There are also startup settings for:
- Adding Rocket control units back into the game.
- Reverting the rocket graphics back to its 1.1 version.
- Making "Space science pack" a non-trigger technology again. If you want to convert all trigger-techs, use No More Trigger Technologies instead.
- Re-adding the Satellite to Space Age.
- Obtaining Fish by launching Space science packs. The max stack size of fish is 100, so don't launch more than 100 packs at a time.
This mod will technically work with Space Age but I don't recommend it.