Classic Rocket Silo

by Shemp

Restores the pre-2.0 behaviour of the Rocket silo by putting Space science packs in the silo, and removing the Cargo landing pad. Also has options to reintroduce Rocket control units and the old graphics.

Tweaks
9 days ago
2.0 - 2.1
110
Owner:
Shemp
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 months ago
Latest Version:
0.2.3 (9 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
110 users

Classic Rocket Silo

Restore the classic behaviour of the Rocket silo. Space science packs will be placed into the silo after launching the Satellite, and can be retrieved using filtered inserters.

Cargo landing pads are not required to be built, and are hidden from the game by default.

(If you break the Rocket silo before getting the science packs, the game will drop them in a cargo pod.)

Launching the rocket still requires an item, so if you're just looking to win the game, you'll have to go fishing for something to put inside.

There are also startup settings for:

  • Adding Rocket control units back into the game.
  • Reverting the rocket graphics back to its 1.1 version.
  • Making "Space science pack" a non-trigger technology again.
  • Re-adding the Satellite to Space Age.
  • Obtaining Fish by launching Space science packs. The max stack size of fish is 100, so don't launch more than 100 packs at a time.

Compatibility

  • This mod will also work with Space Age, but some settings are hidden due to technical or design limitations.
  • Asteroid Mining - Basic miner modules are multiplied on launch depending on the "Allow Mining Module Quality" startup setting.
  • Space Exploration uses a lot of custom scripting, so is not supported.