Hello,
I'm responsible for a mod somewhat similar to yours, but for French. It already includes translations for more than 300 mods.
With such a number of mods, I start to have interaction effects between mods: when a key is identical in several mods, the game overwrites the first translation by the next one read. This is problematic when the translated text is different.
Since there are even more translations in your mod, how do you deal with this problem?
Thank you very much for your answer.
bev