CPP, but I removed the extra fluid-colored pipes because with Pymods they create a mess.
Mods introducing new content into the game.
Version: 1.4.3
Date: 2025-08-11
Bugfixes:
- fix of that thing with fluid constants https://mods.factorio.com/mod/ccp-noooo/discussion/688ff60a9fe081f59bf95ad4
Version: 1.4.2
Date: 2025-07-29
Changes:
- remove extra color pipes
Version: 1.4.1
Date: 2025-07-08
Changes:
- added hidden optional dependency for bzlead mod to capture its changes to the base pipe prototypes
- updated mod description
Locale:
- updated German (de) locale from Crowdin
Version: 1.4.0
Date: 2025-06-13
Changes:
- split color-coded-util file into constants and functions files
Version: 1.3.1
Date: 2025-06-11
Changes:
- moved base_entities table to color-coded-util file
- added compatibility script for piecewise undergrounds mod
- added compatibility for automatic-underground-pipe-connectors mod
Graphics:
- updated pump overlay mask to include piston casing
Bugfixes:
- fixed recipes being visible when they were supposed to be hidden
- fixed that the /paint-pipes command couldn't determine fluid colors for pumps
Version: 1.3.0
Date: 2025-05-06
Changes:
- added new masks for the updated pipe graphics in Factorio 2.0.46
- updated mod description
Version: 1.2.4
Date: 2025-04-24
Locale:
- updated Czech (cs) locale from Crowdin
Version: 1.2.3
Date: 2025-01-08
Bugfixes:
- fixed incorrect ingredient count for recipes with multiple results when using base-item ingredients
Version: 1.2.2
Date: 2025-01-05
Changes:
- added color coded variants and remnants for tanks from Zithorian's Extra Storage Tanks for 2.0
- updated crafting tab icon with custom art by Sacred Anarchy
- hid the main menu simulation mod setting
- added optional dependencies for mods that can be color coded
- updated mod description
Locale:
- added ca, cs, ja, ko, pl, and zh-CN locales from Crowdin
Version: 1.2.1
Date: 20DEC2024
Changes:
- added mod setting to move base recipes to the color-coded crafting tab
- re-ordered color coded recipes to more closely match the base recipe order
- added special icon and locale for the color coded crafting tab when base recipes are moved but all color coded recipes are hidden
Locale:
- updated locale to use sentence case
Version: 1.2.0
Date: 19DEC2024
Changes:
- moved color coded pipes to a dedicated tab in the crafting menu
Version: 1.1.2
Date: 11DEC2024
Changes:
- fixed minor spelling errors
- updated readme
Version: 1.1.1
Date: 10DEC2024
Changes:
- added recipe ingredients mod setting to choose between mirroring the base recipe or using the base item as the ingredient
- removed .psd files from the mod package distribution
- restructured and simplified subgroup and order logic
- removed hidden legacy color mode mod setting
- removed legacy main menu simulation script
Bugfixes:
- fixed that hidden color coded pipes could not be used to upgrade existing pipes
Version: 1.1.0
Date: 01DEC2024
Changes:
- updated /paint-pipes and /unpaint-pipes chat commands to support modded pipes
- updated /paint-pipes to include optional <color mode: fluid|rainbow> and <bots required: true|false> parameters
- updated /unpaint-pipes to include optional <bots required: true|false> parameter
- updated main menu simulation integration to use the /paint-pipes command with "fluid, false" parameter
Version: 1.0.5
Date: 29NOV2024
Changes:
- added color coded variants and remnants for pipes from the Storage Tank Mk2 mod
- updated compatibility with No Pipe Touching mod to include rainbow colored pipes
Version: 1.0.4
Date: 28NOV2024
Changes:
- added updated color coded remnants for the Pipe Plus mod
- moved overlay graphics files to their base folder
- removed unused prototype properties to reduce PrototypeLoader warnings
Version: 1.0.3
Date: 27NOV2024
Changes:
- added color coded variants and remnants for pipes from the Flow Control mod
- updated compatibility with No Pipe Touching mod
- updated item/recipe/entity sorting and subgroup order
Version: 1.0.2
Date: 22NOV2024
Features:
- added color coded variants and remnants for pipes from the Pipe Plus mod
Changes:
- cleaned up the storage tank overlay mask
Bugfixes:
- added proper handling for fluids with colors defined in the 1-255 range
- fixed that pipe-to-ground recipes produced only produced 1 item instead of 2
- fixed that changes to the base recipe results by other mods were ignored
- fixed that recipe icons were not color-coded if other mods added icons to the recipe
- fixed that color coded pipes did not always capture existing localised names
Version: 1.0.1
Date: 16NOV2024
Changes:
- enhanced compatibility with No Pipe Touching mod
- re-added 0.0.7 migration script
- added colors to the corpse icons
Bugfixes:
- fixed that Color Coded Pipes was inadvertently changing the alpha value of fluid colors
- fixed that some factoriopedia simulations showed base entities instead of color coded entities
- fixed that hidden color coded pipes were visible in factoriopedia
Locale:
- updated German (de) locale from Crowdin
Version: 1.0.0
Date: 10NOV2024
Changes:
- updated to support Factorio 2.0
- updated overlay masks for new pipe, pipe-to-ground, pump, and storage-tank graphics
- removed base patch graphics layer
- removed 0.0.7 migration script
Version: 0.0.9
Date: 08OCT2024
Changes:
- updated mod description
Locale:
- added German (de) locale from Crowdin
- added French (fr) locale from Crowdin
- added Portuguese (pt-BR) locale from Crowdin
- added Russian (ru) locale from Crowdin
- added Ukrainian (uk) locale from Crowdin
Version: 0.0.8
Date: 19AUG2024
Changes:
- patched pipe and pipe-to-ground graphics to make entities render correctly as ghosts
- restructured and organized graphics files and photoshop documents
Bugfixes:
- fixed graphical overlap issue when pipes of different colors are built next to eachother
- fixed graphical overlap issue when krastorio2, aai, or other mods that add a "pipe patch" are enabled
Version: 0.0.7
Date: 03AUG2024
Changes:
- added "color-coded-" identifier to prototype names to avoid namespace conflicts with other mods (i.e. bob's logistics)
- added migration script to update existing items, recipes, and entities to the new name format
- added compatibility for artisanal reskins: bobs mods mod (copy icon data from prototype.icons[1] if available)
- added compatibility for mods that remove either the normal or high resolution pipe/pump/tank graphics
- the /paint-pipes chat command now attempts to re-paint already painted pipes
Bugfixes:
- fixed that color coded recipes were not always disabled at the start of a game when they were unlockable from technology
- fixed that /paint-pipes and /unpaint-pipes chat commands could sometimes create multiple pipes in the same tile
Version: 0.0.6
Date: 30JUN2024
Features:
- added color coded pumps
- reworked graphics to use tintable overlays
- added pipe variants for all enabled fluids
- added mod settings to toggle visibility of rainbow and fluid colored recipes
Changes:
- cleaned up the pipe window mask
- added hidden mod settings to define rainbow color pipe colors
- removed the "color mode" mod setting
- improved the /paint-pipes chat command to add compatibility with color coded pipe planner mod
- added an /unpaint-pipes chat command
Version: 0.0.5
Date: 29APR2024
Features:
- added color coded storage tanks
- added the /paint-pipes chat command to upgrade base pipes to a colored variant based on their contents
Graphics:
- fixed missing couplings and shadow layers in corner-up-right pipe graphics
- removed @0.5x scale item graphics files
Changes:
- moved variant creation to data-updates to capture more mod changes to the base prototypes
Version: 0.0.4
Date: 23APR2024
Features:
- added color coded pipes to the main menu simulations
- added startup mod setting to toggle main menu simulation integration
Locale:
- changed the "neon" color mode setting name to "like new"
Changes:
- added photoshop automation script to export the color coded pipe graphics
- restructured the graphics folder to support the photoshop script
Version: 0.0.3
Date: 15APR2024
Bugfixes:
- fixed error when loading pipe remnant graphics for non-hr sprites
Version: 0.0.2
Date: 14APR2024
Features:
- added neon color mode for all pipes and pipe-to-ground variants
- added startup mod setting to switch between the neon and weathered color modes
Version: 0.0.1
Date: 11APR2024
Changes:
- initial release to the mod portal
Features:
- added red, orange, yellow, green, blue, purple, pink, black, and white pipe and pipe-to-ground variants