Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.0 Date: 2024-10-27 Uploaded by: - Nimphious Features: - Mostly tested migration to Factorio 2.0
Version: 0.2.0 Date: 2021-12-20 Uploaded by: - Nimphious Features: - Added shortcut button for toggling Cardinal on/off to the shortcut bar.
Version: 0.1.11 Date: 2021-12-20 Uploaded by: - Pi-C Changes: - Major rework of the code for much better performance. The handler for the on_tick event will now only run if at least one player is inside a vehicle based on a valid (i.e., not ignored) "car" prototype. Also, player settings and names of prototypes with tank_steering are now cached for a way quicker look-up. - Fixed some more changelog bugs, so it *really* works with the in-game changelog parser now. Modding: - Added remote interface so other mods can blacklist their "car" type prototypes with this mod. The vehicle from "King Jo's Warhammer 40K Bunker" is blacklisted per default.
Version: 0.1.10 Date: 2021-12-19 Changes: - changelog update - fr locale added - default setting to 16 - original contribution Nimphious@gmail.com
Version: 0.1.9 Date: 2021-11-27 Changes: - changelog update
Version: 0.1.8 Date: 2021-07-09 Changes: - 1.1 - Fr localisation
Version: 0.1.7 Date: 2020-10-18 Changes: - Changelog.txt update - 1.0 Credit: - Nimphious original creator.
Version: 0.1.6 Date: 2020-10-17 Changes: - lost Update
Version: 0.1.5 Date: 2020-08-18 Changes: - fix
Version: 0.1.4 Date: 2020-08-18 Changes: - defaut settings to 16
Version: 0.1.2 Changes: - Updated info.json for 0.16.x
Version: 0.1.1 Changes: - Fixed a bug causing speed-based correction to not work properly when reversing.
Version: 0.1.0 Changes: - Turn mod on/off - Turn speed-based correction on/off (Speed based correction means the vehicle velocity directly affects the correction rotation speed) - Clamp rotation speed limit to vehicle rotation speed on/off - Adjustable heading correction window (percentage of the arc between points that is affected by correction) - Changed old settings - Re-scaled correction limits to between 0 and 100% of the correction target (used to be 0 to 10%) - Limited snap angle count to values from 0 to 256 (Values beyond 16 are not very useful, but if you want them they're there.) - Higher correction rates are now supported, and player input now prevents correction from taking place. (Correction ceases while the player is turning left or right, only when not steering does the mod take over) - Behaviour now differs slightly between vehicles with and without tank driving.
Version: 0.0.6 Changes: - Fixed a crash when entering trains.
Version: 0.0.5 Changes: - Initial Release