Pipes can only transport compatible fluids. You weren't going to put molten iron in an iron pipe, were you? Can be customized by other mods.
Mods introducing new content into the game.
I adjusted the colors of vanilla pipes and tanks and pump for your mod, as well as mods:
Flow Control https://mods.factorio.com/mod/Flow%20Control
Fluid Must Flow https://mods.factorio.com/mod/FluidMustFlow
Pipe Plus https://mods.factorio.com/mod/pipe_plus
Valves https://mods.factorio.com/mod/valves
Zithorian's Extra Storage Tanks for 2.0 https://mods.factorio.com/mod/zithorian-extra-storage-tanks-port
I also made options for Large Storage Tank https://mods.factorio.com/mod/large-storage-tank , but it turned out unsuccessfully.
Link to illustration:
https://post-images.org/photo-page.php?photo=SjhfpbvC
Here is a link to a Yandex disk with graphics https://disk.yandex.kz/d/YI_Ptf9qr4COhw. I hope you find it useful.
Reasons for color selection:
The white color of plastic pipes better matches the color of the plastic icon and visually looks more "plastic"
Heat-resistant pipes are made darker, as they look more authentic for objects exposed to heat.
I corrected the colors of large-storage-tank. Replaced it on Yandex-disk
I like the way these look. May I use the graphics in this mod? I would try to adjust the white pipes so they don't have too much brightness contrast against other buildings. The adjustment might not match other mods that use these graphics, but I feel it's better that the pipes don't stand out too much.
Of course you can!
I made this graphics for you. I liked the idea of your mod, and I decided to help as much as I could.
If you want - you can show the version of color correction of white pipes and I will try to do something similar.
I made a rough example of a possible color correction option:
https://post-images.org/photo-page.php?photo=r0YAbLOe
I am using the refractory pipe graphics that you made in the latest update. I haven't adjusted white pipes yet.
I'm glad! If necessary, I can correct the shade of the white pipes.
I already gave a link where I added yellowness to the pipes https://post-images.org/photo-page.php?photo=r0YAbLOe
If you like it, I can make this version. If you want a different shade, you can show it. I'll try to implement your version.
Keysivi, could you make the plastic pipe more like this? https://imgur.com/a/plastic-pipe-graphic-l9kERdr
These changes overall make it look more like plastic. You could use these color adjustments with a different color for the pipe, too.
Okay. I'll try to make this option. Do you want me to convert the whole package? Or just individual elements?
Please take a look - I adjusted the template: I increased the green color and slightly reduced the purple shade: http://post-images.org/photo-page.php?photo=klxcqobK
If you like it - I will make all the necessary graphics in the next few days.
If not - I will adjust the template.
I made color correction for vanilla liquid objects, as well as for several mods.
All modified graphics are available at https://disk.yandex.kz/d/LqhBBGRbk3JI4g
Thanks for the graphic adjustments. Here is what it looks like in the game: https://imgur.com/a/aokryiv
The green color helps a lot to make the plastic pipes look distinct. It doesn't produce the visual contrast I think it should have: the color is too similar to the original pipe color, and it has the same shiny metal appearance. I can use this in the mod with a tint so that the color is distinct from original pipes.
I appreciate your taking time to make these changes, and I can use this. If you are interested in making more adjustments, I can describe what I have in mind.
Good day! I made a few more variations of tinting http://post-images.org/photo-page.php?photo=Zw4ITNhb :
The far left one has the most "plastic" look. The rest are intermediate variations with the addition of yellow and red shades.
I would recommend the first or third option from the left.
You can also suggest some other option - I will try to implement it if possible.
The third from the left looks the best in my opinion. I see how the one on the left looks more plastic, but I think it would still look too bright in the game.
I experimented some more, and I found some ways to make it look more like plastic. I changed the rust spots to yellow and I increased the saturation of dark colors. In your samples, the shadows are gray even when the midtones are red or yellow, and that makes the pipe look more like porcelain. The yellow color is more like the color of old plastic. I used cross-channel adjustment in Krita for these changes.
Here is a sample, with two pictures for showing how this image was made. The blue pipe makes it easy to see where yellow discoloration was applied. The discoloration layer is shown by itself on the right. To make this layer I adjusted the rust color, subtracted the original layer to get the difference, and copied the difference into the adjusted layer's alpha channel. https://imgur.com/a/JZEXek1
Of course, I can make the pipes bright yellow... But I'm not sure that such tinting will look better. The yellow option will look more like light copper or yellow bronze than plastic. And blue and other multi-colored options look too gaudy, and will also always have a pronounced metallic sheen. Removing this "shine" with simple masks is problematic, and individually processing dozens of sprites is quite labor-intensive....
Moreover, I'm not sure that the color of plastic pipes should be expressed in a bright color. If you look at classic PVC water pipes, they are either white or light gray.
Therefore, the options I proposed are much more authentic and visually more understandable.
I would still suggest you stop at the third option from those I proposed, as the most compromise. It will be clearer if you analyze it point by point:
Moreover, plastic pipes should be different from metal! They are very different in real life.
Keysivi, you are arguing against doing things I never proposed. For example, I never proposed to use the blue pipe in the game. Please read my previous message again and tell me why I decided to include a blue pipe picture so that I know you have read it. The information is in my previous message.
You misunderstood me. I am not against anything. I am just making pros and cons. Therefore, there is no point in arguing about the blue pipe.
It's just that any tinting (yellow, blue - it doesn't matter) that preserves the brightness of the colors will also preserve the metallic sheen. Because in "metallic" objects, the transition from light to shadow is completely different, unlike plastic. In the shine of metal, the gradient transition from light/glare and shadow is very sharp, and the illuminated area of the glare itself is very wide.
In matte surfaces (for example, plastic), the gradient transition from light to shadow is much more uniform. Due to which the "glare" effect is absent here.
While preserving the brightness of the colors, simply applying masks to replace the "glare" with a uniform gradient, without manually editing each sprite - is impossible! But due to the general lightening of the pipe color, I was able to create the effect of a uniform gradient using masks, which on the one hand significantly simplified the work, and on the other hand, I was able to give the pipes a "plastic" effect
There is no need to cling to minor things. After all, the main idea of my message is not about this.
When I compare what you said and what you are now telling me you intended to say, I cannot find any correspondence between them. You used a whole post to argue for some design choices and against others, and then you denied that you are against anything! I have to conclude that I am not able to interpret what you say in a way that you would agree is accurate, so it isn't worth trying to talk further.
As I understand it, instead of talking about the substance, you prefer to engage in pointless arguments about nothing? That's your right....
As I understand it, the topic of pipes is closed? Or shall we move on to specific things?
Should I make a yellow-bronze version of the pipes - as you suggest? Or should I make them white with a yellowish tint, as I suggest? Or do you no longer wish to discuss this?
Since you, unfortunately, did not want to agree on anything - I made both versions to choose from: yours (bronze-yellow) and mine (lightened). Here is a link to Yandex disk https://disk.yandex.kz/d/e8P1aVRo1wwisg
Since the technology you used is poorly suited for batch tinting, I tried to make something close using color masks. Therefore, the result is slightly different from yours.
I did not tint objects from mods. If necessary, you can give the name of the mod - I will make a tinted version for it.
I don't understand what the disagreement was here, but these recolors are all quite interesting.
I don't understand either...
After all, the only goal of this entire correspondence was only one thing: to decide which tinting option would be more optimal?
I only noted the disadvantages of your option and the advantages of mine... And your task was simply to weigh all these arguments once again and give a final verdict...
But since for some reason you didn’t want to do this, I provided you with both options so that you would have the opportunity to compare them in practice.
Wow, I downloaded the mod because of the white plastic pipes, because I clicked the first link, saw the images, and immediately wanted to use them in the game, but was very surprised when I didn't find them in the game :)))
And only after that I had to read all your correspondence.
The second time I was pleasantly surprised that the white plastic pipe layouts were saved on the exchanger :)
Keysivi - friend, thank you for these wonderful layouts, half_a_cat - thank you for the mod.
I'm not a developer, I don't have much experience, but I'll try to insert these layouts into the mod somehow, so that I can use them :))))
I sincerely hope that I will be able to do this :)))
A suggestion in that case, would it be possible to add a startup setting to switch between the textures?
A suggestion in that case, would it be possible to add a startup setting to switch between the textures?
It would be ideal if the user could choose which textures to use based on their preferences.
I am locking this thread because I see that Keysivi is violating personal boundaries by continuing to try to provoke a response with passive-aggressive insults after I told them that talking will not work. Hoochie, if you want to make a mod that changes the graphics, that can be done by modifying the graphics. Since game object definitions are stored in the global data structure data.raw
that all mods can access, different mods can change one another's graphics.