Tin

by brevven

Adds tin, solder and more to the base game. Compatible with Space Age. A standalone piece of BZ Mods.

Content
7 months ago
1.1 - 2.0
29.5K
Mining Manufacturing

g [Done] Recycler recipe

1 year, 16 days ago
(updated 1 year, 16 days ago)

Hello, i was trying to play Fulgora fresh start (no items and drops) with Tin. Problem is that Recycler recipe has bronze in it. Bronze can't be made from scratch and without recycler on Fulgora, so it is impossible to make recycler without resource drop from orbit. Please consider to remove bronze from recycler recipe so fresh start on Fulgora is possible.

1 year, 16 days ago

For now i added recycler recipe to bypass settings.

1 year, 16 days ago

Hi there. With "Any Planet Start" enabled, scrap recycling, which can be done by hand, should be making bronze. Is there a different mod for starting on Fulgora?

1 year, 16 days ago
(updated 1 year, 16 days ago)

There is ​Space Age: Hardcore Mode by thesixthroc. You don't just start on Fulgora but with one of it's dependencies (Rocs-Hardcore-Cargo-Drops) you can't drop anything before making a rocket launch from new planet (Fulgora, Vulcanus or Gleba), so you have to progress with what you have and make a rocket first and with it you can launch materials needed to construct cargo pod.

This is called fresh start but you don't need to research basic tech.

1 year, 16 days ago

Can you consider making bronze output from scrap recycling universal? From my testing there is not anough tin from solder recycling (also not anough solder). I am playing with all your updated to space age mods on.

1 year, 16 days ago

Ah I see, I haven't tried out that mod yet, but I will take a look and try to remain compatible with it.

I will take a look at tin on Fulgora as well!

1 year, 14 days ago
(updated 1 year, 14 days ago)

Ok, so I took a different approach to address some of these issues and did a bit of an overhaul for recycling/fulgora with tin. Details in changelog for 2.1.0. Should enable more tin on Fulgora and avoid soft locks. Also manages to address concerns raised in a different thread

1 year, 14 days ago

Updated Tin mod and failed to load.
Disabled all my mods (left only space age mod and bztin):

"Failed to load mods: Error in assignID: item with name 'bronze-plate' does not exist.
Source: fulgoran-ruin-small (simple-entity).
Mods to be disabled:
space-age (2.0.28)
bztin (2.1.0)"

1 year, 14 days ago

Also first error message with all mods enabled:

"Failed to load mods: bztin/alloy-separation.lua:60: attempt to concatenate field 'category' (a nil value)
stack traceback:
bztin/alloy-separation.lua:60: in main chunk
[C]: in function 'require'
bztin/data-final-fixes.lua:1: in main chunk

Mods to be disabled:
bztin (2.1.0)"

1 year, 14 days ago

Thanks for letting me know. I was so focused on bronze I forgot to test it without :( hopefully both issues fixed in latest

1 year, 14 days ago

Hello, another compatibility issue with mod Fulgora extended by UberWaffe.
With it there is no bronze plates in fulgora ruins.

Same issue with Fulgora extended - wooden logistics compatibility.
https://mods.factorio.com/mod/fulgora-extended/discussion/6786afc1a8730e0764031a7e
Looks like Fulgora extended changes ruins at data-final-fixes.lua stage.

1 year, 14 days ago

Got it, thanks again! I replied on that thread as well. I'll wait to see what updates happen there before making changes here, since you can currently work around the issue with the recipe bypass.

1 year, 11 days ago

As you probably saw, that compatibility issue has been fixed on Fulgora extended's side.

1 year, 11 days ago

Yes, just tested, all good.

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