Me again, I noticed that recycling recipes don't reflect changes from this mod in their recipes. I went into detail on this here but the TL;DR is:
To have out-of-the-box compatibility with the recycling recipes generated by the quality module, recipe changes should now either be:
A) Applied in the data.lua stage, rather than -updates. It can definitely make cross-mod compat more difficult (e.g. both Lead and Tin modifying the pipe-to-ground recipe). I've followed the paradigm of making recipe changes in a file called base-data-updates.lua included from data.lua (unless other mods force me to make changes elsewhere), and then modifying technologies in data-updates.
B) Erase and re-generate recycling recipes with calls into the quality module. I haven't tested this approach, but blahblahblah EDIT: it looks like you use this approach in bzlead. However, I did notice an issue with that approach
Additionally, I noticed that Solder can be recycled, which seems unintuitive to me (though if that's intended I can change that in Wooden Industry), just needs to have auto_recycle = false
set.