Thanks for bringing this up, leoch. Balance is important, since I want these mods to each add a bit of interesting complexity to vanilla, without being overly demanding on resources.
Additionally your question actually helped me notice that I had forgotten to enable prod modules on this mod. Edit: I've uploaded this update now.
In terms of a comparison of resources. In processing units: I've swapped 10 (of 20) green circuits to 10 silicon (or 5 wafers if enabled) so we end up with a requirement of 10 green, 10 silicon (or 5 wafers).
ore counts:
Without prod modules
- 10 Green: 25 = 10 iron + 15 copper
- 10 Silicon: 40 stone
- (or, 5 wafers: 40 stone)
With prod modules
- 10 Green: 17.2 = 8.3 iron + 8.9 copper
- 10 Silicon: 23.1 stone
- (or, 5 wafers: 16.5 stone)
furnace counts:
no modules:
- 10 Green: 40 = 16 iron furnaces + 24 copper furnaces
- 10 Silicon: 80 = 32 stone furnaces + 32 silica furnaces + 16 silicon furnaces
- (or, 5 wafers: 80 = 32 stone furnaces + 32 silica furnaces + 16 silicon furnaces)
Full prod + 8 speedx2 beacons (approximate numbers)
- 10 Green: 6 = 3 iron furnaces + 3 copper furnaces
- 10 Silicon: 12 = 4 stone furnaces + 5 silica furnaces +3 silicon furnaces
- (or, 5 wafers: 9 = 3 stone furnaces + 4 silica furnaces +2 silicon furnaces)
so once I enable prod modules, it will get a lot better right away. That said, the ore ratio is a little high for initial processing units, before people have a T3 module factory up and running. want to keep the default ratios at a good balance between interesting/simple.
I will also think through the number of furnaces needed. At worst silicon requires double the furnaces of a green circuit, which means processing units require 1.5x the number of furnaces as vanilla, which isn't prohibitive, but again, it's a little high, especially for the midgame initial processing units.
As far as I can tell, Simple Silicon kept the number of green circuits the same, so the comparison is not exactly apples to apples, but thanks for the information there too!
So, I will indeed think on this for a day or 2 and then update. While sticking to reasonable ratios, I'll probably try to tweak it so that without prod modules it's a little more even on resources, (and with prod modules, quite a bit better), and perhaps try to cut the number of machines a bit, though that's strictly secondary to keeping the smelting ratios fun to play around with ;)
If/when i find an elegant solution to this, I may consider adding wafers to advanced circuits, if wafers are enabled....... not sure yet.