Lead

by brevven

Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places. Compatible with RSO, Krastorio 2, Space Exploration and other mods. A standalone piece of BZ Mods. With graphics by snouz.

Content
3 months ago
1.1 - 2.0
46.1K
Mining Manufacturing

g [Done] K2 Spaced out support

4 months ago
(updated 4 months ago)

Hi!
Could you add support for
https://mods.factorio.com/mod/Krastorio2-spaced-out, similar to K2?

4 months ago

Hi there, thanks for the suggestion. I have added support for Krastorio2-spaced-out. Haven't done any further balance for the spaced out mod, and i've only done minor updates to k2 2 integration as well, so some thing might change in the future.

3 months ago

Figured I'd post it here as the thread relates, but in K2 Spaced Out, Lead replaces the default asteroid crushing and makes it so you cannot get space science without sending up rockets of iron to get enough science to get the alternative metallic asteroid crushing. I am unsure if it is intended, however a suggestion I'll make is to swap the recipes, so that you get iron first instead of lead, or to change the amounts so that the original recipe still gives iron and the alternative would give more or favor the secondary product (in this case, lead).

Lead also only makes pistol ammo, which would be useless in space regardless, so the change would be welcome, though again my apologies if I am missing something here.

Thank you and have a great day!

3 months ago

The issue with pistol ammo is pretty on point since using lead creates vanilla "yellow" ammo, compared to the standard issue k2 rifle ammo you would also use interchangeably in turrets. I changed this manually by editing the recipe in the mod, but it would be nice to have this as a k2 integration since it feels like an k2-bz lead oversight more than the intended mechanic, considering pistol ammo is literally only used for the k2 pistol and nothing else.

3 months ago

The issue with pistol ammo is pretty on point since using lead creates vanilla "yellow" ammo, compared to the standard issue k2 rifle ammo you would also use interchangeably in turrets. I changed this manually by editing the recipe in the mod, but it would be nice to have this as a k2 integration since it feels like an k2-bz lead oversight more than the intended mechanic, considering pistol ammo is literally only used for the k2 pistol and nothing else.

Looks like there was a PR already made 3 weeks ago to fix this (https://github.com/brevven/lead/pull/30), replacing the files fixes the issue: it's really just a matter of getting the request pushed upstream.

3 months ago

Hi sorry for the delay on this. Yes this is a bug in updating to 2.0, first tier ammunition in K2 is supposed to rely primarily on lead instead of iron. (Like in vanilla but expanded for K2). This will be fixed very soon in an update, including the PR you linked.

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