Foundry

by brevven

Adds a foundry building for making alloys, etc. A standalone accessory from BZ Mods.

20 hours ago
1.1
3969

FAQ

I want to play Aluminum, but don't want this mod.

Good news, there is now a setting for that. Turn on "Minimal mode" in the mod startup settings.

Factorio does not allow for optional dependencies with a default of being enabled, so in order to make this enabled by default for Aluminum, it needs to be a required dependency. However the minimal mode setting will turn off almost all of the behavior of this mod, including removing the foundry buildings entirely.

I wish a recipe was not changed.

There is now a "Bypass recipes" setting. You can decide which recipes you want this (or each) mod to bypass modifications for. It requires a comma-separated list of internal recipe names. Eg.:

transport-belt, underground-belt

You must use the "internal" recipe-name. If you're not sure how to find it, the easiest way is to use debug mode (F5) and mouse over the recipe in your handcrafting window. Find the recipe-name in the debug properties.

Details

  • Adds a Foundry building and an Electric foundry building, and corresponding techs.
  • (Optional) adds a Coke recipe that can be made in the foundry, or can choose to use solid fuel with a new early recipe made in foundry.
  • Steel is now made in the foundry. It is made with coke (or, using a mod option: solid-fuel, coal, or no carbon)
  • There is a new experimental option to enable advanced plate recipes that input and problematically output refractory materials.

BZ Mods:

  • Tungsten carbide is now made in foundry with coke (or, using a mod option: solid-fuel, coal, or no carbon)
  • Silicon is now made in the foundry with coke (or, using a mod option: solid-fuel, coal, or no carbon)
  • Cermet (from Zirconium mod) is now made in the foundry.
  • Crucibles (from Graphite & Diamonds mod) are made in foundry.