I want to play Aluminum, but don't want this mod.
Good news, there is now a setting for that. Turn on "Minimal mode" in the mod startup settings.
Factorio does not allow for optional dependencies with a default of being enabled, so in order to make this enabled by default for Aluminum, it needs to be a required dependency. However the minimal mode setting will turn off almost all of the behavior of this mod, including removing the foundry buildings entirely.
I wish a recipe was not changed.
There is now a "Bypass recipes" setting. You can decide which recipes you want this (or each) mod to bypass modifications for. It requires a comma-separated list of internal recipe names. Eg.:
transport-belt, underground-belt
You must use the "internal" recipe-name
. If you're not sure how to find it, the easiest way is to use debug mode (F5
) and mouse over the recipe in your handcrafting window. Find the recipe-name
in the debug properties.
Details
- Adds a Foundry building and an Electric foundry building, and corresponding techs.
- (Optional) adds a Coke recipe that can be made in the foundry, or can choose to use solid fuel with a new early recipe made in foundry.
- Steel is now made in the foundry. It is made with coke (or, using a mod option: solid-fuel, coal, or no carbon)
- There is a new experimental option to enable advanced plate recipes that input and problematically output refractory materials.
BZ Mods:
- Tungsten carbide is now made in foundry with coke (or, using a mod option: solid-fuel, coal, or no carbon)
- Silicon is now made in the foundry with coke (or, using a mod option: solid-fuel, coal, or no carbon)
- Cermet (from Zirconium mod) is now made in the foundry.
- Crucibles (from Graphite & Diamonds mod) are made in foundry.