I'm really liking the additions from this one! (I play with K2 so having more uses for underutilized resources such as chlorine and to a lesser extent ammmonia is very much appreciated). I just have a couple issues to report and have a few questions.
- The new Graphite & Diamonds mod setting added for this mod shows as Unknown Key: "mod-setting-name.bzcarbon-enable-carbon-fiber"
- The low density structure recipe is shown twice in the Carbon nanotubes technology research window.
I was also wondering whether or not the following are intentional (note that I am using Very BZ with K2+SE):
- The "tier 3" Low Density Structure recipe (using aeroframe scaffolds) is unaffected by the Salt & Chlorine mod, however the two previous "tiers" (the basic recipe and the nanotubes recipe) both use carbon fiber.
- SE Postprocess adds a "tier 2" Electronic Components recipe when running the game with K2 that is more efficient (it uses 3 plastic, 3 glass, 3 silicon, and 3 lithium to make 10 electronic components over 10 seconds) however it is completely untouched by any bz mods (and thus switching to it makes some recipe changes from bz obsolete, such as silicon wafers and the newly added PCB).
- Related to the above, K2 has an electronic components smelting-crafting recipe (only available in the advanced assembling machine) that creates electronic components directly from stone, plastic bars and water that is untouched by any bz mods. I just wanted to bring this up because of the recipe mentioned above even though it seems unlikely to me that changing this recipe is planned or intended.