Adds a biochamber that uses standard chemical fuels instead of nutrients. This makes usage outside of Gleba less complex while still requiring more effort than basic chemical plants. The burner variant unlocks at the same time as the normal biochamber.
By default the burner biochamber is allowed on all planets, but disabled on Gleba and several modded planets where the normal biochamber is a key part of the game design.
The default of allowing placement on all unspecified planets, along with whitelisting/blacklisting certain planets is all configurable in the settings. Some of the defaults could be wrong, I haven't actually played all these planets and are guessing based on the recipes and technologies they add.
If there is another planet where it should be blocked by default then let me know and I can add it to the settings.
Why make this?
I personally don't like the logistic and complexity overhead of bioflux/nutrients/spoilage on planets where the biochamber can only do cracking and rocket fuel. I feel the poor effort/reward ratio isn't justified compared to the foundry and EM plants. By restricting it to certain planets, it preserves the intended complexity on agricultural planets where the biochamber has a lot more recipes and the nutrient/spoilage system makes more sense.
Why does it work in space?
It matches the normal biochamber which does work on space platforms. Just imagine the chamber is eating the chemical fuel instead of burning it.