Actually use spare gigajoules to teleport shipments of items. A large power reserve is recommended to avoid brown/blackouts. Forked from Bulk Teleport by dorfl
Mods introducing new content into the game.
Version: 0.3.0 Date: 23. 01. 2020 Changes: - Factorio 1.1 support
Version: 0.2.0 Date: 23. 01. 2020 Changes: - Factorio 0.18 support
Version: 0.1.27 Date: 11. 01. 2020 Bugfixes: - Check shipment items still exist when rematerializing (eg, another mod removed from game)
Version: 0.1.26 Date: 07. 08. 2019 Changes: - Dashed lines fade at night - Dashed lines configurable RGB
Version: 0.1.25 Date: 06. 08. 2019 Changes: - Mod setting to toggle between dashed lines and electric beams. Latter can impact performance
Version: 0.1.24 Date: 31. 07. 2019 Changes: - Mod setting to control fluid dematerializer "full" level, due to Factorio fluid physics
Version: 0.1.23 Date: 28. 07. 2019 Changes: - Damage to either materializer or buffer applies to both evenly Bugfixes: - Catch possible nil reference manually on placing teleporter over ghost
Version: 0.1.22 Date: 27. 07. 2019 Changes: - Two-way teleport beams - Improve pipette and ghost behaviour Bugfixes: - Grammar
Version: 0.1.21 Date: 23. 07. 2019 Bugfixes: - Check for broken telporter blueprints and alert player - Make the input/output buffer icon in blueprints more obvious
Version: 0.1.20 Date: 20. 07. 2019 Changes: - Filter target rematerializers by surface - Don't start a cycle when LuaEntity::to_be_deconstructed()
Version: 0.1.19 Date: 23. 06. 2019 Bugfixes: - Preserve fluid temperature across teleport
Version: 0.1.18 Date: 11. 05. 2019 Bugfixes: - Fix free space detection for rematerializers using a limited (red bar) inventory
Version: 0.1.17 Date: 06. 04. 2019 Bugfixes: - Check for invalid entity reference when energizer destroyed separately to buffer - During deconstruction, don't remove the energizer sprite before buffer is emptied
Version: 0.1.16 Date: 31. 03. 2019 Changes: - Increase energy consumption and reduce emissions - Increase module slots to 2
Version: 0.1.15 Date: 30. 03. 2019 Bugfixes: - Base tech dependency renamed: electric-energy-accumulators-1 -> electric-energy-accumulators Changes: - Switched energy_sources to use new emissions_per_second_per_watt
Version: 0.1.14 Date: 17. 03. 2019 Bugfixes: - Avoid doubling-up flying text messages Changes: - Dual queues to improve active teleporter responsiveness
Version: 0.1.13 Date: 17. 03. 2019 Changes: - HR sprites
Version: 0.1.12 Date: 12. 03. 2019 Bugfixes: - Check rematerializer energy state before cycle (mostly just for sanity; wasn't possible to get free shipments)
Version: 0.1.11 Date: 11. 03. 2019 Bugfixes: - Rematerializer could fail to export items after a cycle (race condition; affected saves should auto recover)
Version: 0.1.10 Date: 10. 03. 2019 Changes: - UPS improvement with switch to on_nth_tick - Raise default checks-per-second to 20 - Teleporter working sound
Version: 0.1.9 Date: 09. 03. 2019 Changes: - Smooth on-tick scheduling Bugfixes: - Prevent ghosts doubling up on blueprint overlay due to energizer nil collision box
Version: 0.1.8 Date: 08. 03. 2019 Changes: - Reduce "no target..." verbosity when valid targets exist but are all busy/full - Show teleport direction with electic beam (optional setting, default=true)
Version: 0.1.7 Date: 07. 03. 2019 Changes: - Module slot - Removed incorrect production effect Bugfixes: - Fixed base energy consumption halving
Version: 0.1.6 Date: 06. 03. 2019 Changes: - Fluid 2000 series teleporters - Remove some startup settings now that two tiers are available Bugfixes: - Revert incorrect change to energizer electric usage priority (was primary, should be secondary)
Version: 0.1.5 Date: 04. 03. 2019 Changes: - Fluid teleporters - Cycles now require target has free space at least 75% of shipment size
Version: 0.1.4 Date: 27. 02. 2019 Changes: - 0.17 compat, science pack names, item prototype flags
Version: 0.1.3 Date: 26. 02. 2019 Changes: - Floating text warning when not attached to a network - A blue signal makes a rematerializer high priority - Start work differentiating tech 2 entity graphics
Version: 0.1.2 Date: 26. 02. 2019 Changes: - Mod settings for cycle duration, electricity usage, inventory size and checks/second (UPS) - Adjusted pollution values