DangOreus - is very interesting. But it is designed to make 0,0 spawn offering very low ore at that point, and increasing as you move further out. Well BNO spawns very far out. The ore in your base is insane. .47 was a mod to how BNO plays with DangOreus, making the base larger, offering a tiny distance from 0,0. Normal in Oarc is 200 Chunks from 0,0, in BNO it's 300. Small half's that distance and Tiny halfs it again. Large doubles the distance. For DangOreus I set the richness to 17% and still it's ALOT, even spawning near in a tiny spawn. I also recommend you push up water space in your map gen, to enable players space to expand. And the oil in main base is absolutely accessible, even though it's covered.
Scrap Resources is also fun although my change to the items might have been a bit aggressive - making too many items coming out of the scrap. So the new option offers Ore Only, and Many Items. The old settings are the Many, and ore is like a mixed patch of ore.
Ore is :
45% Iron Ore,
35% Copper Ore,
5% Coal,
5% Stone
1% Uranium
for a total of 91% probability of getting something.
Here is the .47 break down on "Many Items" and probability of getting. This MAY CHANGE in the future.
.005% processing-unit
.01% advanced-circuit
.01% low-density-structure
.50% solid-fuel
5.00% concrete
.30% battery
.25% crude-oil-barrel
4.00% stone
2.00% coal
35.00% iron-ore
20.00% copper-ore
1.00% uranium-ore
4.00% iron-gear-wheel
2.00% copper-cable
2.00% iron-plate
1.00% copper-plate
2.50% stone-brick
.50% steel-plate
.01% medium-electric-pole
.05% inserter
.02% fast-inserter
.02% long-handed-inserter
.10% transport-belt
.10% splitter
.005% construction-robot
.005% logistic-robot
.0001% roboport
.0003% assembling-machine-2
.0003% electric-furnace
.015% steel-chest
For an 80.4007% change of getting something.