Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.

Scenarios
10 hours ago
1.1 - 2.0
2.48K
Environment Logistic network

g 4.2.44 Released

1 year, 5 months ago
(updated 1 year, 5 months ago)

After extensive testing of miners, I can see some miners are being removed before the resource patch is empty - thanks also to Spzi for reporting this. I will work on this. I do like that the empty resource spots are being removed, so I still recommend leaving this on. But you have the option of disabling removal of any miner from the Server Info menu.

I added the option to white list trusted players so that they can interact with their base in map view mode. This feature is an anti grief feature which I feel needs to remain on for all public Oarc games, since Oarc is heavily trolled.

Spacer-LawFact had this crazy idea of resource patch's that provide completed items. Such an awesome community in our Maroons Discord server.
Initially I reacted that I thought you needed some ore to make some special item, but was pointed at Scrap Resource mod by alston13r. I contacted the dev author since I am continually learning and HATE to copy anyone's code without the dev's permission. We agreed on a way of my modifying the probability and resources the patch's provide and enable BNO to use Scrap Resource mod without modifying it. I will be modifying that scrap content. For now it's 71% mixed ore - weighted most to least - Iron, Copper, Coal, Stone, Uranium, then plates Iron, Copper, Brick, Steel and oddly I decided to provide a higher than fair amount of (5%) share of concrete. The total number of plates you get is 5.5%, and 4% iron wheel (gears). This done intentionally, you can see the total quantities in a patch by hovering over it in map view.

The mix in the Scap is OK - modifiable in data-updates.lua, but I'm interested in feedback. This works if you include the Scap Resource mod. BNO detects the mod is loaded and adds a small patch to your base. The previous version doubled the richness of that scrap unintentionally - fixed in this version. 76% of that scrap are ore, with the remaining - upto 94.307% being items, the higher the value of the item, the lower the frequency. Since splitters are very important early to manage those items, I am adding splitters and some other higher value items to the list, but at very low probability of mining.

I'll be working on extracting all of the functionality I provide in BNO for bots into a separate mod.

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