After extensive testing of miners, I can see some miners are being removed before the resource patch is empty - thanks also to Spzi for reporting this. I will work on this. I do like that the empty resource spots are being removed, so I still recommend leaving this on. But you have the option of disabling removal of any miner from the Server Info menu.
I added the option to white list trusted players so that they can interact with their base in map view mode. This feature is an anti grief feature which I feel needs to remain on for all public Oarc games, since Oarc is heavily trolled.
Spacer-LawFact had this crazy idea of resource patch's that provide completed items. Such an awesome community in our Maroons Discord server.
Initially I reacted that I thought you needed some ore to make some special item, but was pointed at Scrap Resource mod by alston13r. I contacted the dev author since I am continually learning and HATE to copy anyone's code without the dev's permission. We agreed on a way of my modifying the probability and resources the patch's provide and enable BNO to use Scrap Resource mod without modifying it. I will be modifying that scrap content. For now it's 71% mixed ore - weighted most to least - Iron, Copper, Coal, Stone, Uranium, then plates Iron, Copper, Brick, Steel and oddly I decided to provide a higher than fair amount of (5%) share of concrete. The total number of plates you get is 5.5%, and 4% iron wheel (gears). This done intentionally, you can see the total quantities in a patch by hovering over it in map view.
The mix in the Scap is OK - modifiable in data-updates.lua, but I'm interested in feedback. This works if you include the Scap Resource mod. BNO detects the mod is loaded and adds a small patch to your base. The previous version doubled the richness of that scrap unintentionally - fixed in this version. 76% of that scrap are ore, with the remaining - upto 94.307% being items, the higher the value of the item, the lower the frequency. Since splitters are very important early to manage those items, I am adding splitters and some other higher value items to the list, but at very low probability of mining.
I'll be working on extracting all of the functionality I provide in BNO for bots into a separate mod.