Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.

Scenarios
11 days ago
1.1 - 2.0
2.48K
Environment Logistic network

g 4.2.38 status

1 year, 5 months ago

More features, like a unique bing noise when other players chat. We wanted this because with 20 players online no one could distinguish between end of research, attacks on your bases, normal messages and chat. Chat and base attack sounds are now unique. Also everyone gets a sound on a player losing.

Alot of changes with some new features - look at the changelog. Stability is my #1 focus and except for one issue I believe we've nailed it.

Remaining issue:
Joining another players team or buddy spawns can cause a crash. This issue remains mostly due to my difficulty in testing this. To eliminate any chance of this crash occuring do this as admin:
/sc global.ocfg.enable_shared_spawns=false

This turns off the ability for a player to join another team.

1 year, 5 months ago
(updated 1 year, 5 months ago)

One bug found. Causes a crash on every launch of a missile.

Issue was a variable name was named badly causing it to be used incorrectly in 4.2.38.
You can fix this by unzipping your save file: lib/oarc_utils.lua

Replace this SendForceMsg function with this:

function SendForceMsg(force, msg)
for name,player in pairs(game.connected_players) do
if (player.force == force) then
player.print(msg)
log("msg: " .. msg .. ", " .. force.name)
end
end
end

https://imgur.com/8O6nHYE

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