Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.

Scenarios
10 days ago
1.1 - 2.0
2.47K
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g Latest Stable

1 year, 7 months ago
(updated 1 year, 7 months ago)

Latest Stable is 4.2.21. I've been attempting to fix a crash in 4.2.23 and subsequent versions which causes a crash on Entry or Exit of a multiplayer game. The ONLY reason to run 4.2.23 is to play BNO along with Space Block in Character mode. Space Block is awesome, and works with 4.2.21, but not in Character mode. My many changes to support Space Block and Character mode with different bases and resources for each is still crashing. Hopefully a 4.2.24 will be out shortly.

I am looking for help testing this - since I can not test multiplayer alone.

1 year, 7 months ago

I just released 4.2.24 - so far it's looking pretty good, but I'm not ready to call stable just yet.

1 year, 7 months ago

I am in process of playing Character Mode in Space Block - BNO, all running well with one very minor bug. The recent crash issues were around writing the name of each player into their base when they leave the game, then saying welcome back "player name" and removing that when the return. I do two things to each base - which aids the host of the game. 1) I put their name in large letters on the ground, 2) and on the roboport. For the host to see the names on the ground - very obvious, makes maintenance of a map easier. But this was causing issues in my latest version, so although I do the same thing, I do it differently in 4.2.24. AND I made a small boo boo. I put a Time To Live on the text, so once you quit the name appears for 10 seconds, then is removed. This defeats the purpose of writing the name there in the first place, and is likely the root cause of the crashes I was seeing in previous versions. The solution is to group it in with any other changes planned for the next release. This is not an emergency fix issue.

4.2.24 will be marked Stable once I launch. We've had many players join and quit, join and go offline, and join and click RESTART, and all is working well.

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