Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.

Scenarios
11 days ago
1.1 - 2.0
2.48K
Environment Logistic network

a 4.2.06 Release 5-9-2023

2 years ago
(updated 2 years ago)

Changes made to add support for Small, Normal and Large worlds. Normal is the size we have now, small is half and large is double the normal size.
Support for upto 24 silo's - Small with 24 silos should be interesting.
Modified the distance from near to the silo's and Far to the silo's to be the exact same distance, previous versions Far was closer to the silo's than near.
Continuing to debug the swarm notification. I've noticed some repeat notifications, and a bug on a swarm where the swarm (group) command is nil. A swarm normally has a command to instruct it to do something, but in this case it's nil immediately after gathering. Fixed!
Performance improvements around the swarm ping and monitoring of the swarm as they move.
I may move the list of swarm notifications into a menu and time stamp the notifications. This will enable you to turn off the constant pings, but see the list of each group's gathering location to get an idea of where the swarms are coming from. Ideally I take the last 15 minute's of notifications and tag them on the map - for a quick easy view of where the biters are coming from.

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