We've played with Cargo Ships and I find them interesting. I would like to develop different style starting bases, Small, Normal, Large, we already have Round and Octagon, I'd like to add Square. I'd also like to design a new silo that does all the work of loading the missile, and launching and returning white science, but this would require cargo ships to deliver to the silo, IF the cargo ship and Resource Island mods are loaded, and optional selection by the host. If selected you could NOT deliver to the silo via bot, or by train. This may be added as a scenario that can be used in addition to current and future scenarios.
I will add Resource Islands, and Alien Mod as optional mods for BNO.
We are researching new mods that may improve the game play. So far Alien Modules is very popular, it greatly shortens the game, and makes item and resource reproduction super fast late game, but is quite unfair to those that start the game late.
I've added tracking of incoming swarms, very useful early game. You can enable/disable them any time.
https://youtu.be/G4HsT_NrGqE
Lots more testing/work done on the swarms coming in. I had to make PING work normally, and ignore swarms that group due to pollution but can't attack due to their not having a path to your base. Also ignoring swarms that group to form a new base. I don't like that the Zoom level does not restore itself when you hit esc, but I haven't found a solution to that yet. Enjoy this feature, it took more than I expected to implement.