Some progress today:
We now have a end game scenario - previously if one person's main roboport died, every one died. But the biters are not attracted to the roboport, so why would they ever kill it? Well the Radar pisses the off, so they might go through the roboport to get to the radar, but that is not good enough.
The changes: Biters HATE your main roboport and if they get near it, they will aggressively attack it. Other roboports do NOT piss off biters.
If the main one dies, you immediately get thrown back to 0,0 location and are able to restart, rejoin a force. No one else is impacted.
Fixed RESTART player so the menu comes up once they go back to 0,0.
Your name remains on the ground of your base forever! You live an immortal life! and other players will know who owns that location.
Number of starting bots added to your mod settings - you choices: 10/5, 50/25, 100/50, 200/100 for construction/logistic bots
The max bots in starter roboport are 350, so I think these are good options. If you choose 10/5 I recommend also clicking on the resistance values to make them "nearly" indestructible.