Played another six hours today, had another person on with me as a buddy base. All worked great with one exception. On a dedicated server, the game drops from the server list in Steam after a short while, although continues to play and is rejoinable by just choosing to join the server from the last game you played. I need to find the cause of this.
Another issue, more of a "feels funky" is when playing with Fast Bots, and you make new bots - they are not fast. This becomes a major negative, since delivering items can be either fast or slow at this point. Also researching higher speed bots or setting the speed via console commands - increases the new bots, but also increases the old fast bots, such that they can be lightning fast. I watch them from map view and they are like lightning bolts, although charging frequently, since I've reset their energy state to normal. I want to normalize the speed so starting and new bots are the same.
Another observation: Starting is not easy in this mod. You really need to know your stuff. And a bot only game either means you must know or willing to take the time to learn how bots work. For example - more noticeable on slow bots, if you move something, the item is picked up - brought back to a yellow or green chest, then delivered. Also if you delete a roboport, all bots that were in that roboport are delivered to a yellow chest. You need to setup a requester chest to push them back into a roboport.
You'd be advantaged to learn how to use green chests to aid you. My blueprints for this game have a starter "work shop", that capitalizes on green chests.
if you have something to build very far from main, you can drop a green chest, request items, then logistics bots deliver them. Then place them, and construction bots use the green chest instead of going back to main. Also I use them in my workshop to really use the bots efficiently, since early game you have very few inserters.