Did a dedicated server test, some issues remain:
The indestructible bots still EXPLODE! Changes made add alot more power to the bots, so they will work longer between recharging.
The scenario is this - build something - for me it's usually a far away defensive line with walls, belts, turrets ... The bots fly over a large area without roboports, and with fast bots, they do this very rapidly. In my test - doing this over and again, the first 40 bots exploded, then 30, eventually I was down to 1 bot. So the plan is to track the special starter bots and make sure you always have 50 logistic, 100 construction. Since I can't figure out how to keep them from exploding, I'll add them back into the game. Here is the command to do that yourself:
Hover over a robo-port:
/c game.player.insert{name=”bnw-homeworld-construction-robot”, count=100}
This adds 100 - so modify the number to the amount you need to get to 100.
and
/c game.player.insert{name=”bnw-homeworld-logistic-robot”, count=100}
I fixed an issue with the game crashing when a player leaves the game. Also reducing the amount of logging, that I'm currently using to track exploding bots. Expect an update shortly.