Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.

Scenarios
10 days ago
1.1 - 2.0
2.47K
Environment Logistic network

a 4.1.3 release posted

2 years ago

GITHub updated, and Mod portal updated, although seems to be a lag on accessing updates through the mod portal.
This release is some minor tweaks and most important indestructible bots. if you have any issue with bots exploding I'll need a copy of your
%appdata%\Factorio\factorio-current.log

The only BUG fix is the exploding bots additions. Basically your bots are impervious to harm in this release. Kinda important that all your bots do not disappear on you in a bot only scenario. Also be sure to remember to put a blue box down next to the starting roboport to collect bots to migrate into yellow chests, or better yet add four inserters and move all your yellow chests next to the starting roboport.
Enjoy,
Vinnie

2 years ago

Updated portal to turn off moat bridges. If you want them on - edit the config.lua, search for moat_bridge and set to true.

2 years ago

Did a dedicated server test, some issues remain:
The indestructible bots still EXPLODE! Changes made add alot more power to the bots, so they will work longer between recharging.
The scenario is this - build something - for me it's usually a far away defensive line with walls, belts, turrets ... The bots fly over a large area without roboports, and with fast bots, they do this very rapidly. In my test - doing this over and again, the first 40 bots exploded, then 30, eventually I was down to 1 bot. So the plan is to track the special starter bots and make sure you always have 50 logistic, 100 construction. Since I can't figure out how to keep them from exploding, I'll add them back into the game. Here is the command to do that yourself:
Hover over a robo-port:
/c game.player.insert{name=”bnw-homeworld-construction-robot”, count=100}
This adds 100 - so modify the number to the amount you need to get to 100.
and
/c game.player.insert{name=”bnw-homeworld-logistic-robot”, count=100}

I fixed an issue with the game crashing when a player leaves the game. Also reducing the amount of logging, that I'm currently using to track exploding bots. Expect an update shortly.

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