I just added, but not yet released a mod to keep bots from randomly exploding. I'm still testing this, but so far the results look good. This was happening in my game after a couple hours - after getting red chips, and pushing additional roboports outside main. When I got about seven roboports away, and had bots building a long defensive barrier, about 40 bots spontaneously exploded. This IMHO is NOT part of how the bots should work, especially in a mod that relies exclusively on bots to continue playing. So making them explosion resistant is pretty important. Losing them from spitters, fire or physical contact with biters is still something that will lose you bots. Ideally you use lasers to reach out and touch spitters from a distance. Learn how to path bots to fight without flying over the spitters. But spontaneous combustion because you are working furiously - is not tolerable in a mod like this. Stay tuned for more updates.
Recent testing shows bots still exploding, with my improving Explosion Resistance, so I may add a feature to recover some quantity of lost bots.
Also planned is to align the four yellow chests in the center of main, with yellow inserters to push bots back into a roboport. It's important that this be done, even if you are unaware that removing a roboport will push all bots that are in that roboport into a yellow chest.
I also plan on continuing to trigger off settings made when you run the game from a Steam start. It's mostly setup to be configured for a dedicated server, but right now this works just fine hosting it from Steam, but some things are over-ridden, expecting only changes from the dedi configuration files. I'll make it more configurable from both the steam pre-game settings, and the mod settings. What does work is to increase resources from a steam start, but the distance of bots from main is hard coded.