Hey whimzero,
I think this means a modded entity snuck its way into the blueprint.
With the blueprint open, check the items required to build the blueprint; there might be some entities marked (?).
Make sure you didn't accidentally have modded entities in the build.
However, if entity has bp_100 in its name, then this mod is suspect.
A perhaps workaround is to re-take the blueprint, after rebuilding the offending stage.
If there's still an issue, and if you can find a way to reproduce it, that would be great.