Staged Blueprint Planning


The ultimate mod for designing staged blueprints.

Utilities
17 hours ago
1.1
2.21K
Blueprints Cheats

b Mod unlocks all research

7 months ago

When I use this mod, it unlocks all research. Not inside a project but in the base game. Both in a new and old saves. This happens before even interacting with the mod.

7 months ago
(updated 7 months ago)

This may be currently expected behavior, at least based on https://github.com/GlassBricks/StagedBlueprintPlanning/issues/22

6 months ago

in v0.32.1, the mod prompts to research all tech, instead of automatically.

6 months ago
(updated 6 months ago)

Thanks for the change, at least it's now obvious it will impact your play-though. It's very clear now.

I'm wondering tho, the way I would be using the mod, is to manually unlock the technologies in Editor mode in a way that lets me build out the stages more naturally. Build a stage with that tech is available, unlock tech (using Editor mode) and build stage 2 etc. it's easier, at least for me to naturally progress my stages, when every recipe isn't there from the start. I unlock them at my pace, making it much clearer what needs to be in each stage.

I know you've said before, this mod is intended for speed runners, so likely they don't care about this, but just wondering if it's not possible to add a setting to the mod, that would enable the player to disable this automatic tech/recipe function. The default could be as you have it now, so it's only if you want to turn it off, you change the setting. The problem now, I leave the stage blueprint editor and it's unlocked all the recipes in the main game. Appreciate the speed runners want this, but I think there' a really good use case for your mod that might prefer not to have this done.

Appreciate you may not want to do it, that's fine :-) I'm only asking as it's an absolutely rocking mod, and with a setting it would stop me having to disable the mod, reload the game, just to mess with my blueprints.

Thanks again for your great work on this amazing mod.

6 months ago

Thanks for the feedback!
It may be possible to not require research unlocks at all; I'll investigate this soon.

For more info: there was a "technical" reason why recipes are need to be unlocked (so recipes still can be pasted via blueprint), but this probably can be worked around.

6 months ago

And it has!
In v0.32.4, the requirement to unlock all recipes has been removed.

6 months ago

Amazing, thanks GlassBricks, will give this a go!

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