Thanks for the change, at least it's now obvious it will impact your play-though. It's very clear now.
I'm wondering tho, the way I would be using the mod, is to manually unlock the technologies in Editor mode in a way that lets me build out the stages more naturally. Build a stage with that tech is available, unlock tech (using Editor mode) and build stage 2 etc. it's easier, at least for me to naturally progress my stages, when every recipe isn't there from the start. I unlock them at my pace, making it much clearer what needs to be in each stage.
I know you've said before, this mod is intended for speed runners, so likely they don't care about this, but just wondering if it's not possible to add a setting to the mod, that would enable the player to disable this automatic tech/recipe function. The default could be as you have it now, so it's only if you want to turn it off, you change the setting. The problem now, I leave the stage blueprint editor and it's unlocked all the recipes in the main game. Appreciate the speed runners want this, but I think there' a really good use case for your mod that might prefer not to have this done.
Appreciate you may not want to do it, that's fine :-) I'm only asking as it's an absolutely rocking mod, and with a setting it would stop me having to disable the mod, reload the game, just to mess with my blueprints.
Thanks again for your great work on this amazing mod.