Hi there,
This mod is amazing, I'm not a speed runner at all, but have long since looked for a way of maintaining my blueprints that I use to build my base up as I progress, spent countless hours trying to manually reverse engineer changes back into early blueprints with countless mistakes and omissions. This mod makes it possible, it's amazing work - thank you.
I had one request, I noted on installing this mod it gives you all tech and research, which may be understandable as a default, as you want to be able to design blueprints for later in the tech tree. However, this affects the main game if you have this installed. I'm wondering if it would be possible to make this configurable somehow, with how you have it now as the default, but an option to not give any research or tech (just use whatever the player has available). or alternatively, if possible, make it so the 'free' tech you get only affects the sandbox?
I made my own rudimentary work around change to my local copy of your mod to comment out the code giving the research but doing it officially via mod config would be swell. Appreciate I'm probably not the intended audience for your mod so much, so no worries if you decide this isn't something you want to do.
Events.on_init(function()
local force = game.forces.player
--force.research_all_technologies()
--force.enable_all_recipes()
end)
Thanks either way.
Flog