Hi, I discovered while playing with castra (and a bunch of other mods but castra was the reason I discovered it) that it looks like the boompuff's level of "explosivness" seems to not be unique per force(ie, if I have the full immunity, someone on another force will also no longer get explosions)
On its own, not a huge issue, but it also seems to be interacting weirdly with other players researching the explosion research - I'm not exactly sure when or how it happened since I didn't notice it till after, but when the castra enemies got to at least the gleba level of research, boompuffs started to explode again. Not really sure if its a fixable issue, and I can just un-research and re-research the boompuff stuff to fix it for myself for now, but figured I'd mention it since I didn't see any other reports of this issue (and it'd be nice to have a cleaner solution since I was thinking of doing a multiplayer playthrough soon where each one of us is on a different force)