Bob's Warfare


Make things for warfare.

Content
2 months ago
0.13 - 2.0
279K
Combat Armor

b [Other mod] Compatibility issues with AAI Programmable Vehicles

1 year, 8 months ago

There is a problem with the name display:
Al Heavy Spidertron with Unknown key:
"item-name.spidertron-rocket-launcher-2" (Recipe)

1 year, 8 months ago

I've requested that this be fisted in AAI Programmable Vehicles. It's generating multiple variants of the Tankotron and Heavy Spidertron.

https://discord.com/channels/419526714721566720/419527085703561217/1193027856498954270

5 months ago

Compatibilty issues with AAI programmable Vehicles again in 2.0 and Warfare mod.

5 months ago

Compatibilty issues with AAI programmable Vehicles again in 2.0 and Warfare mod.

Can you please be more specific? What are the issues?

Specifically, what are you seeing? What do you expect to see?

5 months ago

Compatibilty issues with AAI programmable Vehicles again in 2.0 and Warfare mod.

Can you please be more specific? What are the issues?

Specifically, what are you seeing? What do you expect to see?

Sorry here is the error message when the mods are loaded:

Failed to load mods: Error in assignID: recipe with name 'tank-tank-cannon-reverse' does not exist.

Source: tank (technology).

Mods to be disabled:

aai-programmable-vehicles(0.8.1)
bobwarfare (2,0.0)

The error happens only to this AAI mod, I have AAI mods, chaingunner, hauler, lasertank, they are loaded alright. But AAI Programmable causes an error. After turning it off everything loads without a problem.

5 months ago

Same for me

2 months ago

Aai programmable vehicles restricts each vehicle to 1 gun.
I haven't looked into it in detail, but it looks like some code path somewhere creates additional items/recipes for other tank variants, and adds them to the tech, except the part that creates the items/recipes gets aborted, while the part that adds it to the tech does not?

2 months ago

Hi everyone, I’m not a modder, but I came up with a quick temporary fix. To bypass the following errors:

Error in assignID: recipe with name 'tank‑tank‑cannon‑reverse' does not exist.
Error in assignID: recipe with name 'tank‑tank-machine‑gun‑reverse' does not exist.

Follow these steps:

Make backup savegames of your worlds before testing this workaround.

Locate your bobwarfare mod folder. It’s usually here:

C:\Users\<YOUR_USER>\AppData\Roaming\Factorio\mods\bobwarfare_2.0.3.zip

Make a backup copy of bobwarfare_2.0.3.zip before editing anything.

Open the .zip and navigate to the file data-final-fixes.lua.

Inside that file, find and comment out all occurrences of the following table entries:

{
recipe = "tank-tank-cannon-reverse",
type = "unlock-recipe",
},
{
recipe = "tank-tank-machine-gun-reverse",
type = "unlock-recipe",
},

Comment them out so they look like this:

-- {
-- recipe = "tank-tank-cannon-reverse",
-- type = "unlock-recipe",
-- },
-- {
-- recipe = "tank-tank-machine-gun-reverse",
-- type = "unlock-recipe",
-- },

Save the changes and reload Factorio. The mods should now load without error.

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