Hi everyone, I’m not a modder, but I came up with a quick temporary fix. To bypass the following errors:
Error in assignID: recipe with name 'tank‑tank‑cannon‑reverse' does not exist.
Error in assignID: recipe with name 'tank‑tank-machine‑gun‑reverse' does not exist.
Follow these steps:
Make backup savegames of your worlds before testing this workaround.
Locate your bobwarfare mod folder. It’s usually here:
C:\Users\<YOUR_USER>\AppData\Roaming\Factorio\mods\bobwarfare_2.0.3.zip
Make a backup copy of bobwarfare_2.0.3.zip before editing anything.
Open the .zip and navigate to the file data-final-fixes.lua.
Inside that file, find and comment out all occurrences of the following table entries:
{
recipe = "tank-tank-cannon-reverse",
type = "unlock-recipe",
},
{
recipe = "tank-tank-machine-gun-reverse",
type = "unlock-recipe",
},
Comment them out so they look like this:
-- {
-- recipe = "tank-tank-cannon-reverse",
-- type = "unlock-recipe",
-- },
-- {
-- recipe = "tank-tank-machine-gun-reverse",
-- type = "unlock-recipe",
-- },
Save the changes and reload Factorio. The mods should now load without error.