Bob's Warfare


Make things for warfare.

Content
9 months ago
0.13 - 1.1
263K
Combat

b Failed to load mod

5 years ago

"The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32), Sprite name: ShinyBobGFX/graphics/icons/bob-tank-2.png.
If this is being used as an icon you may need to define the icon_size proporty:ShinyBobGFX/graphics/icons/bob-tank-2.png"

This seems to be a problem with ShinyBobGFX, but I got the error when I updated Bob's Warfare a few minutes ago.

5 years ago

Same here

5 years ago
(updated 5 years ago)

This also happened with bob-tank-3, num-0, num-1, num-2, num-3, num-4, & num-5 (all .png and in the same folder). I manually changed the sizes to 64x64 and now it loads, but the icons look broken (the bars are too big and there is white instead of transparency).
This I can further manually fix tho.

Edit: The white replacing transparency was because I used MS Paint, which does not support transparency. Using PIXLR allowed by to get the transparency back. I also only changed the canvas size of the 'num' images, instead of resizing them.

5 years ago

Also of note: There are 64x64 versions of num-0, num-1, num-2, num-3, num-4, and num-5 already in the folder, but they dont seem to be getting used.

5 years ago

all as always, before you download the update waiting for updates related mods. Oh the hard life of large assemblies

5 years ago

This also happened with bob-tank-3, num-0, num-1, num-2, num-3, num-4, & num-5 (all .png and in the same folder). I manually changed the sizes to 64x64 and now it loads, but the icons look broken (the bars are too big and there is white instead of transparency).
This I can further manually fix tho.

Edit: The white replacing transparency was because I used MS Paint, which does not support transparency. Using PIXLR allowed by to get the transparency back. I also only changed the canvas size of the 'num' images, instead of resizing them.

I quite literally went through the exact same process, including the saving them with MS paint and realizing that it saved white instead of transparent, and having the bars too big which i fixed by rescaling the image (I used GIMP though)

Still it seems that ShinyBob is slow on the updates and it's annoying to have everything break every single time.

5 years ago
(updated 5 years ago)

Yes, Zombiee (Author of shinybob) said he should have an update for this tomorrow.

to be honest, he really should just read icon_size from the item and use the graphic where appropriate instead of just assuming an icon size is 32.

For those who don't know... Why am I updating icons to size 64?
Well, for starters, I'm only changing icons if I have the source at 64 or larger, or I would have changed the icon anyway (in these cases, they're all new icons to make them more unique than just re-using the base game tank icon)

but why size 64? For starters, the devs have said they will do that eventually, but a good example is the fluids, turn on alt mode (press left alt) and zoom in on a fluid storage tank, see how awesome the graphics look on some of my fluids compared to base game fluids.

For items, again you could zoom in on an assembling machine crafting the item with alt mode on, but the main reason is for anyone using a GUI scale larger than 100%, size 64 is for a GUI scale of 200%. The scale can actually go to 250% so in theory I should be using icons of size 80 (250% of 32) though 96 or 128 would probably be more to game standard sizes. I think my Electronics use boards with an icon size of 128.

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