Bob's Metals, Chemicals and Intermediates


Smelt extra ores into plates, and make useful intermediate products. A key part of the Bob's mods suite.

Overhaul
17 days ago
0.13 - 2.0
276K
Fluids Manufacturing

g [Fixed] Battery crafting requires Cryo Plant

24 days ago

Just started playing a game with Bob's + Angels combined (all mods from each) latest versions (Space Age). Apparently regular batteries can only be crafted in the Cryo Plant, whereas the higher tier batteries (lithium-ion, etc.) use the standard chemical plant. Tried removing all other mods except Angel's and Bob's but no luck. Without batteries I can't get accumulators, solar, lasers, or robots/roboports until Aquillo (endgame) so I'm really hoping that this is a bug and not a feature lol.
https://i.postimg.cc/g2nXcq1s/Screenshot-2026-01-08-043556.png

24 days ago

There has been no attempt at making Angel's mods compatible with Space Age. Tbh, I'm surprised that they even load together without errors! The only reason that I didn't explicitly mark Space Age as incompatible is that it would prevent anyone else making a compatibility mod.

24 days ago

Ahh, thanks for letting me know. So it's Angel's mods that are controlling that recipe? Just curious cuz I'm trying to add some workaround mods to at least get AngelBob to work with Space Age, even if it'll be a little cheaty. Already got 100 hours invested in this new playthrough and don't wanna turn back now. Also, since I'm here, might as well throw you a big thanks for maintaining this mod. I know it can be an arduous task upkeeping these things on your end. Can be all-consuming of your time. It's very much appreciated.

24 days ago

Space Age is change the category of the recipe to "chemistry-or-cryo" (or something like that). That category isn't available on Angel's Chemical Plants. In Factorio 2.1, recipe categories are changing so that should eliminate this issue and the need for the "X-or-Y" categories.

Glad you're enjoying it!

23 days ago

For anyone else reading this thread, a temporary workaround for this problem is to just use the Assembler-Batteries mod...
https://mods.factorio.com/mod/Assembler-Batteries

21 days ago

This will be fixed in the next version of Angel's.

19 days ago

+1 Great work! And thank you for all those hours spent on maintaining this!

17 days ago

Fixed

15 days ago

Thanks boss!

5 days ago

@KiwiHawk God, I can see why you don't even bother trying to make Bob/Angel compatible with Space Age... it would kill your FPS, trying to set up the massive base neccesary just to make the materials needed to launch a rocket on every other planet, particularly on Fulgora and Aquillo, which are pretty space restricted. I don't see how it could even be done, CPU-wise. Though it would be nice to at least get the recyler back to Nauvis, that item is pretty key for upscaling qulity and getting rid of unwanted crap... though I'm sure I could find a mod for that. I've never got this far into Bob/Angel. Man you guys did a great job with this. It's a masterpiece of complexity. Thanks again for your dedication to the cause, 300 hrs in and mind effectively fried lol.

5 days ago

Glad to hear that you're enjoying it! 😆

New response