ran first compatibilities check with space age. issues found:
1) firearm magazines requiring lead and coal breaks space platform defensibility (can't craft ammo in space), at least, not without filling cargo with lead plate. not ideal. suggestion: make the lead+coal recipe be an alternate recipe that,say, produces 2 magazines instead of 1. ships can sill make ammo out of iron only, and nauvis can benefit from more efficient crafting of ammo. alternately, one could argue that the recipe change requires players to "load up" on ammunition before departure, but the devs nerfed the rocket carrying capacity for ammo specifically because they didn't want players to do this. they want them to craft the ammo in space.
2) duplicate resource: ("tungsten").
3) resource distribution / item-craftability on other planets [without] need for nauvis delivery, the sheer number of items added to bob's mods that integrate well within itself poses a problem when other surfaces get thrown into the mix, a lot of things that could be crafted anywhere [excluding game-specific rules against it] are forced into a "really only worth crafting on nauvis and shipping the result]". . ---biggest issue i found was with ammo and inserters. Gleba suffers greatly from an inability to reliably craft ammo [without] deliveries of lead and coal. and the inability to craft any inserters better than yellow on any planet other than nauvis without a supply of bronze also poses a problem, IMO.