Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.3.0 Date: 13. 08. 2025 Changes: - Now uses blueprint and blueprint book descriptions for identification instead of icons. Blueprints inside books don't need unique descriptions, but their books do. - Removed three obsolete settings that existed before Super Force Building was introduced.
Version: 1.2.0 Date: 04. 06. 2025 Major Features: - Does support now streaks with books and blueprints in the library. Info: - Previously I just used item_number, which only Blueprints in the character inventory and copy paste had, for differentiation. - Now basically it will work like before except it also works with blueprints and books in the library, but there is no compatibility between these 2 approaches. - That is why I added the mod setting to only use entity+tile count to identify a blueprint. It is turned off by default. - Ideally, books should have set distinct [preview] icons! (So that every blueprint inside the book is just a page of the book, which itself is just identified by its icons) - Requiring Factorio 2.0.35 or higher. - Books inside books in the cursor and books inside the character are not supported.
Version: 1.1.10 Date: 26. 05. 2025 Optimizations: - uses game.get_player now.
Version: 1.1.9 Date: 26. 03. 2025 Features: - Further improved print at cursor.
Version: 1.1.8 Date: 22. 03. 2025 Features: - Print at cursor should be clearer now.
Version: 1.1.7 Date: 15. 11. 2024 Features: - Updated translations. Bugfixes: - Fixed placing a ghost on an entity marked for deconstruction caused a crash. - Fixed info message not getting displayed anymore in 2.0.
Version: 1.1.6 Date: 21. 10. 2024 Features: - Updated to 2.0. my mods Info message does not get triggered anymore. I couldn't figure out a fix for it.
Version: 1.1.5 Date: 23. 09. 2024 Features: - Added mod setting to set the minimum amount of entities in a blueprint to make it trigger the click sound, which defaults to 6. Updated translations. Changes: - The boolean mod setting "click sound (if everything got placed)" has been changed to a double for volume, which defaults to 0.
Version: 1.1.4 Date: 24. 08. 2024 Features: - Added mod setting "Click sound (if everything got placed)", which defaults to false. Added optional mod dependencies. Updated translations.
Version: 1.1.3 Date: 18. 08. 2024 Features: - Added German translation and fixed a typo.
Version: 1.1.2 Date: 15. 08. 2024 Features: - Added mod setting "count entities" Changes: - Per default "count entities" is turned off now because of performance. True Final Patch for Factorio 1.1.
Version: 1.1.1 Date: 15. 08. 2024 Optimizations: - Improved performance with larger Blueprints, if noticeable. Bugfixes: - Now saves under player names as originally intended.
Version: 1.1.0 Date: 14. 08. 2024 Features: - Added 2 boolean mod settings: "print in chat" and "print at cursor" - Updated thumbnail Changes: - Per default only "print at cursor" is enabled and "print in chat" is diabled now Bugfixes: - Fixed tiles not counting towards the divisor.
Version: 1.0.1 Date: 17. 01. 2024 Features: - Added setting per player to turn off the info message "LuaItemStack is invalid for read". - This is now also print per player and not global via game anymore.
Version: 1.0.0 Date: 15. 01. 2024 Major Features: - Initial release.