Blueprint Streak Counter


Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.

Utilities
18 days ago
1.1 - 2.0
495
Blueprints

Changelog

Version: 1.3.0
Date: 13. 08. 2025
  Changes:
    - Now uses blueprint and blueprint book descriptions for identification instead of icons. Blueprints inside books don't need unique descriptions, but their books do.
    - Removed three obsolete settings that existed before Super Force Building was introduced.
Version: 1.2.0
Date: 04. 06. 2025
  Major Features:
    - Does support now streaks with books and blueprints in the library. 
  Info:
    - Previously I just used item_number, which only Blueprints in the character inventory and copy paste had, for differentiation. 
    - Now basically it will work like before except it also works with blueprints and books in the library, but there is no compatibility between these 2 approaches.
    - That is why I added the mod setting to only use entity+tile count to identify a blueprint. It is turned off by default.
    - Ideally, books should have set distinct [preview] icons! (So that every blueprint inside the book is just a page of the book, which itself is just identified by its icons)
    - Requiring Factorio 2.0.35 or higher.
    - Books inside books in the cursor and books inside the character are not supported.
Version: 1.1.10
Date: 26. 05. 2025
  Optimizations:
    - uses game.get_player now.
Version: 1.1.9
Date: 26. 03. 2025
  Features:
    - Further improved print at cursor.
Version: 1.1.8
Date: 22. 03. 2025
  Features:
    - Print at cursor should be clearer now.
Version: 1.1.7
Date: 15. 11. 2024
  Features:
    - Updated translations.
  Bugfixes:
    - Fixed placing a ghost on an entity marked for deconstruction caused a crash.
    - Fixed info message not getting displayed anymore in 2.0.
Version: 1.1.6
Date: 21. 10. 2024
  Features:
    - Updated to 2.0. my mods Info message does not get triggered anymore. I couldn't figure out a fix for it.
Version: 1.1.5
Date: 23. 09. 2024
  Features:
    - Added mod setting to set the minimum amount of entities in a blueprint to make it trigger the click sound, which defaults to 6. Updated translations.
  Changes:
    - The boolean mod setting "click sound (if everything got placed)" has been changed to a double for volume, which defaults to 0.
Version: 1.1.4
Date: 24. 08. 2024
  Features:
    - Added mod setting "Click sound (if everything got placed)", which defaults to false. Added optional mod dependencies. Updated translations.
Version: 1.1.3
Date: 18. 08. 2024
  Features:
    - Added German translation and fixed a typo.
Version: 1.1.2
Date: 15. 08. 2024
  Features:
    - Added mod setting "count entities"
  Changes:
    - Per default "count entities" is turned off now because of performance. True Final Patch for Factorio 1.1.
Version: 1.1.1
Date: 15. 08. 2024
  Optimizations:
    - Improved performance with larger Blueprints, if noticeable.
  Bugfixes:
    - Now saves under player names as originally intended.
Version: 1.1.0
Date: 14. 08. 2024
  Features:
    - Added 2 boolean mod settings: "print in chat" and "print at cursor"
    - Updated thumbnail
  Changes:
    - Per default only "print at cursor" is enabled and "print in chat" is diabled now
  Bugfixes:
    - Fixed tiles not counting towards the divisor.
Version: 1.0.1
Date: 17. 01. 2024
  Features:
    - Added setting per player to turn off the info message "LuaItemStack is invalid for read".
    - This is now also print per player and not global via game anymore.
Version: 1.0.0
Date: 15. 01. 2024
  Major Features:
    - Initial release.