Blueprint Shotgun


Adds a gun that shoots items to build ghosts, upgrade entities, and more! Also features a vacuum mode to mine entities, tiles, and ground items. An alternative to nanobots or other early bot start mods.

Utilities
a month ago
1.1 - 2.0
13.2K
Blueprints

b Resource Monitor doesn't start tracking automatically

6 months ago

Hi,
I use Blueprint Shotgun and Resource Monitor. When I place miners with Blueprint Shotgun, Resource Monitor doesn't detect the placed miners, so it doesn't start tracking new ore patches automatically.

I have also reported this to Resource Monitor, as I don't know if it has to be fixed on your end, in Resource Monitor, or even both.

Related bug report at Resource Monitor: https://mods.factorio.com/mod/dqol-resource-monitor/discussion/6900cf8920092e3421d13227

6 months ago

I've contacted the author of Resource Monitor just now, as I think this issue can only be solved with something changing in that mod.
Hopefully they respond, I also didn't want to leave you in the dark.

5 days ago

Hi, devdot made some changes and it now works with Mouse-Over Construction. However, it still doesn't work with Blueprint Shotgun. Here is the related issue on GitHub: https://github.com/devdot/dqol-resource-monitor/issues/22

Do you use create_entity to create the buildings? Maybe it's just a missing script_raised_built event?
https://lua-api.factorio.com/latest/events.html#script_raised_built

5 days ago

When constructing ghosts, I'm calling LuaEntity.revive() which would raise script_raised_revive instead of script_raised_built, so I think Resource Monitor would have to handle that as well.

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