Quality for Biters!: Updated


Players will be environmentally friendly ;) Updated for Factorio 2.1; retains original prototype and setting names.

Tweaks
15 hours ago
2.1
3
Owner:
johnmart19
Source:
https://github.com/FactorioMods/biter...
Homepage:
https://github.com/FactorioMods/biter...
License:
MIT
Created:
15 hours ago
Latest Version:
1.0.1 (15 hours ago)
Factorio version:
2.1
Downloaded by:
3 users

Factorio 2.1.24 compatibility fork of BiterShield2 by suumani. Fork source on GitHub. Original gameplay settings and prototype identities are retained. Replace the original mod with this fork; they cannot be enabled together.

Existing-save loading and two 1,200-tick headless consistency runs completed with this fork enabled.

Quality for Biters!

Quality for Biters! adds quality scaling to enemy units based on the current evolution factor.

As evolution increases, higher-quality enemies gradually begin to appear.
The impact is minimal in the early game and becomes more pronounced toward the late game.

Affected targets

  • Nauvis:
  • All enemy units
  • Biter spawners
  • Spitter spawners
  • Gleba:
  • All enemy units
  • Gleba spawners

Design intent

This mod is not intended to drastically change early-game balance.
Instead, it increases long-term pressure by making late-game enemies tougher and more varied.

On higher difficulty presets (Death World / Marathon),
defense planning and maintenance become significantly more important.

Dependencies

  • Quality mod (required)

Documentation

  • Design decisions and guarantees are documented in spec.md.

License

MIT