Increases the respawn cooldown and caps the number of units a biter/spitter spawner can keep active. Optional: per-chunk resource depletion that throttles nests based on local combat history, and a Gargantuan biter/spitter tier whose availability is tied to how much of the galaxy you've explored.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.4
Date: 2026.08.30
Tweaks:
- Stop Exploring Planets: Nauvis' evolution cap now climbs a step with every planetary science pack produced, instead of jumping straight to the next tier's cap only once bhc-planets-per-tier is fully met
Version: 0.2.3
Date: 2026.08.19
Tweaks:
- Stop Exploring Planets: small/medium biter and spitter buff raised from +25% health/damage to +50% health, +25% damage; now only applies when Big Biters are left gated behind planetary science (bhc-allow-big-biters-before-planets at its default), so Nauvis doesn't lose difficulty when that gate is removed
Bugfixes:
- Biter Spawners Use Resources: destroying a spawner no longer refills its surface's resource pool back toward full; percentage depleted now stays the same while the pool's ceiling and regen rate shrink with it
- Biter Spawners Use Resources: a resource pool that stops regenerating without emptying (and its HUD reading with it) is now detected and cleared automatically after about a minute of no change, instead of sitting stuck indefinitely
- Stop Exploring Planets: a planetary science pack crafted above normal quality was never counted as produced
- Stop Exploring Planets: fixed planetary science pack detection finding zero packs in some modded games, permanently capping Nauvis evolution at tier 0
- Stop Exploring Planets: a planetary science pack that had been crafted but never fed into a lab was counted as never produced, since the check read consumption instead of production
Content:
- Added a standing /bhc-dump-planet-cap debug command for inspecting the Stop Exploring Planets Nauvis evolution cap state
Version: 0.2.2
Date: 2026.08.17
Tweaks:
- Biter Spawners Use Resources: pool size and regen now scale with evolution cubed instead of linearly, so pre-Big-tier pools deplete meaningfully instead of staying nearly full
- Biter Spawners Use Resources: throttle curve reshaped into two segments (gentle above 40% resources down to 70%, steep below down to the 5% floor) so a near-empty pool actually throttles close to the floor instead of drifting back toward full strength
Bugfixes:
- Resource Status Display: the HUD could keep showing a stale, already-cleared pool's numbers forever, since only one of the two paths that clear a pool ever told the HUD to refresh
- Biter Spawners Use Resources: a spawner whose collision box straddles two chunks was being counted twice toward a pool's total spawner count, inflating its size and regen rate
- Biter Spawners Use Resources: a resource pool from a save with an older mod version could get permanently stuck instead of clearing once its nests were destroyed; malformed pool data is now dropped and rebuilt instead
Content:
- Added a standing /bhc-dump-pool debug command for inspecting the Biter Spawners Use Resources pool state on your current surface
Version: 0.2.1
Date: 2026.08.17
Tweaks:
- Made the mod description in info.json more accurate
Version: 0.2.0
Date: 2026.08.16
Features:
- Spawner Tuning: always-on multiplier over every spawner's cooldown, max owned units, and max nearby friends before spawning stops
- Biter Spawners Use Resources: per-surface shared resource pool that throttles nest respawning based on local combat history
- Spawners Evolve On Pollution Consumption: evolution rises as enemy groups muster and consume pollution, refunded if the group turns out to be building a base rather than attacking
- Resource Status Display: per-player HUD readout of the current surface's shared resource pool
- Stop Exploring Planets: Gargantuan Biter/Spitter tier, retuned spawn ratios/unlock thresholds, small/medium buff, and a Nauvis evolution cap tied to planetary exploration
Content:
- Added locale translations for Chinese (Simplified), French, Spanish, German, Russian, Arabic, and Portuguese (European and Brazilian): mod name, mod description, and every setting's name/description