Biter Power


Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
18 days ago
2.0
132
Power

g Big Up

29 days ago

<3 this idea

29 days ago

<3 this idea

glad you like

25 days ago

Failed to load mods: Path biter-power/graphics/generator/reinforced-icon.png does not match any enabled mod.

Mods to be disabled:
• biter-power-continued (0.6.1)

23 days ago

Failed to load mods: Path biter-power/graphics/generator/reinforced-icon.png does not match any enabled mod.

Mods to be disabled:
• biter-power-continued (0.6.1)

fixed

23 days ago

The mod Biter Power (0.6.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
LuaForce doesn't contain key item_production_statistics.
stack traceback:
[C]: in function 'index'
__biter-power-continued
/scripts/technology.lua:47: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:77: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

23 days ago

The mod Biter Power (0.6.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
LuaForce doesn't contain key item_production_statistics.
stack traceback:
[C]: in function 'index'
__biter-power-continued
/scripts/technology.lua:47: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:77: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

should be fixed in 0.6.3

22 days ago
(updated 22 days ago)

I got this error when start tech develop: Biter Husbandry 1 (Available) technology
sc1
sc2

The mod Biter Power (0.6.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_item_production_statistics'
biter-power-continued/scripts/technology.lua:51: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:75: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

22 days ago

I got this error when start tech develop: Biter Husbandry 1 (Available) technology
sc1
sc2

The mod Biter Power (0.6.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_item_production_statistics'
biter-power-continued/scripts/technology.lua:51: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:75: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

fixed in version 0.6.4

22 days ago

now when bitter enter cage trap

The mod Biter Power (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_script_trigger_effect (ID 173)
biter-power-continued/scripts/trapping.lua:18: Arguments count error for 'spill_item_stack': Expected 1 argument but 4 were given
stack traceback:
[C]: in function 'spill_item_stack'
biter-power-continued/scripts/trapping.lua:18: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

22 days ago

now when bitter enter cage trap

The mod Biter Power (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_script_trigger_effect (ID 173)
biter-power-continued/scripts/trapping.lua:18: Arguments count error for 'spill_item_stack': Expected 1 argument but 4 were given
stack traceback:
[C]: in function 'spill_item_stack'
biter-power-continued/scripts/trapping.lua:18: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

fixed

22 days ago

And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.

Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)

... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know

cheers m8

22 days ago

And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.

Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)

... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know

cheers m8
updated with some changes and compat for your mod, feedback would be apprecicated

22 days ago

And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.

Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)

... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know

cheers m8

updated with some changes and compat for your mod, feedback would be apprecicated

22 days ago

Failed to load mods: Error while loading entity prototype "bp-revitalizer" (furnace): source_inventory_size can't be larger than 1 in property tree at ROOT.furnace.bp-revitalizer
Modifications: Biter Power

Mods to be disabled:
• biter-power-continued (0.6.6)

22 days ago

Failed to load mods: Error while loading entity prototype "bp-revitalizer" (furnace): source_inventory_size can't be larger than 1 in property tree at ROOT.furnace.bp-revitalizer
Modifications: Biter Power

Mods to be disabled:
• biter-power-continued (0.6.6)

should be fixed

20 days ago

biter-power-continued/control.lua:5: biter-power-continued/scripts/trapping.lua:91: unexpected symbol near '::'
stack traceback:
[C]: in function 'require'
biter-power-continued/control.lua:5: in main chunk

19 days ago

https://peterwolf.pl/biter-power-continued_0.7.1.zip

be easier if you could create a pr on github

17 days ago

done my friend

17 days ago

done my friend

thanks

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