Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Changes to power production and distribution.
<3 this idea
<3 this idea
glad you like
Failed to load mods: Path biter-power/graphics/generator/reinforced-icon.png does not match any enabled mod.
Mods to be disabled:
• biter-power-continued (0.6.1)
Failed to load mods: Path biter-power/graphics/generator/reinforced-icon.png does not match any enabled mod.
Mods to be disabled:
• biter-power-continued (0.6.1)
fixed
The mod Biter Power (0.6.2) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event biter-power-continued::on_research_started (ID 21)
LuaForce doesn't contain key item_production_statistics.
stack traceback:
[C]: in function 'index'
__biter-power-continued/scripts/technology.lua:47: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:77: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
The mod Biter Power (0.6.2) caused a non-recoverable error.
Please report this error to the mod author.Error while running event biter-power-continued::on_research_started (ID 21)
LuaForce doesn't contain key item_production_statistics.
stack traceback:
[C]: in function 'index'
__biter-power-continued/scripts/technology.lua:47: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:77: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
should be fixed in 0.6.3
I got this error when start tech develop: Biter Husbandry 1 (Available) technology
sc1
sc2
The mod Biter Power (0.6.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event biter-power-continued::on_research_started (ID 21)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_item_production_statistics'
biter-power-continued/scripts/technology.lua:51: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:75: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
I got this error when start tech develop: Biter Husbandry 1 (Available) technology
sc1
sc2The mod Biter Power (0.6.3) caused a non-recoverable error.
Please report this error to the mod author.Error while running event biter-power-continued::on_research_started (ID 21)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_item_production_statistics'
biter-power-continued/scripts/technology.lua:51: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:75: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>fixed in version 0.6.4
now when bitter enter cage trap
The mod Biter Power (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event biter-power-continued::on_script_trigger_effect (ID 173)
biter-power-continued/scripts/trapping.lua:18: Arguments count error for 'spill_item_stack': Expected 1 argument but 4 were given
stack traceback:
[C]: in function 'spill_item_stack'
biter-power-continued/scripts/trapping.lua:18: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
now when bitter enter cage trap
The mod Biter Power (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.Error while running event biter-power-continued::on_script_trigger_effect (ID 173)
biter-power-continued/scripts/trapping.lua:18: Arguments count error for 'spill_item_stack': Expected 1 argument but 4 were given
stack traceback:
[C]: in function 'spill_item_stack'
biter-power-continued/scripts/trapping.lua:18: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
fixed
And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.
Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)
... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know
cheers m8
And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me knowcheers m8
updated with some changes and compat for your mod, feedback would be apprecicated
And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me knowcheers m8
updated with some changes and compat for your mod, feedback would be apprecicated
Failed to load mods: Error while loading entity prototype "bp-revitalizer" (furnace): source_inventory_size can't be larger than 1 in property tree at ROOT.furnace.bp-revitalizer
Modifications: Biter Power
Mods to be disabled:
• biter-power-continued (0.6.6)
Failed to load mods: Error while loading entity prototype "bp-revitalizer" (furnace): source_inventory_size can't be larger than 1 in property tree at ROOT.furnace.bp-revitalizer
Modifications: Biter PowerMods to be disabled:
• biter-power-continued (0.6.6)
should be fixed
biter-power-continued/control.lua:5: biter-power-continued/scripts/trapping.lua:91: unexpected symbol near '::'
stack traceback:
[C]: in function 'require'
biter-power-continued/control.lua:5: in main chunk
got some fixes for you: ;)
https://peterwolf.pl/biter-power-continued_0.7.0.zip
be easier if you could create a pr on github
done my friend
done my friend
thanks
got this error on startup:
Failed to load mods: biter-power-continued/config.lua:404: No 'bob-behemoth-biter' unit found!
stack traceback:
[C]: in function 'error'
biter-power-continued/config.lua:404: in main chunk
[C]: in function 'require'
biter-power-continued/data.lua:4: in main chunk
Mods to be disabled:
• biter-power-continued (0.7.1)
when i turn off bobs enemies, i also get this error:
Failed to load mods: Error while loading entity prototype "bp-generator-small-cold-biter" (burner-generator): Different frame counts (expected 16, but has 20) in animation layers of Cold_biters/graphics/entity/biter/shadow-1.png in property tree at ROOT.burner-generator.bp-generator-small-cold-biter.animation.layers[7]
Modifications: Biter Power
Mods to be disabled:
• biter-power-continued (0.7.1)
yep new bobs updates thanks i'll fix it now
got this error on startup:
Failed to load mods: biter-power-continued/config.lua:404: No 'bob-behemoth-biter' unit found!
stack traceback:
[C]: in function 'error'
biter-power-continued/config.lua:404: in main chunk
[C]: in function 'require'
biter-power-continued/data.lua:4: in main chunkMods to be disabled:
• biter-power-continued (0.7.1)when i turn off bobs enemies, i also get this error:
Failed to load mods: Error while loading entity prototype "bp-generator-small-cold-biter" (burner-generator): Different frame counts (expected 16, but has 20) in animation layers of Cold_biters/graphics/entity/biter/shadow-1.png in property tree at ROOT.burner-generator.bp-generator-small-cold-biter.animation.layers[7]
Modifications: Biter PowerMods to be disabled:
• biter-power-continued (0.7.1)
fixed
thanks