Biter Power


Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
a month ago
2.0
170
Power

g Big Up

2 months ago

<3 this idea

2 months ago

<3 this idea

glad you like

2 months ago

Failed to load mods: Path biter-power/graphics/generator/reinforced-icon.png does not match any enabled mod.

Mods to be disabled:
• biter-power-continued (0.6.1)

2 months ago

Failed to load mods: Path biter-power/graphics/generator/reinforced-icon.png does not match any enabled mod.

Mods to be disabled:
• biter-power-continued (0.6.1)

fixed

2 months ago

The mod Biter Power (0.6.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
LuaForce doesn't contain key item_production_statistics.
stack traceback:
[C]: in function 'index'
__biter-power-continued
/scripts/technology.lua:47: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:77: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

2 months ago

The mod Biter Power (0.6.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
LuaForce doesn't contain key item_production_statistics.
stack traceback:
[C]: in function 'index'
__biter-power-continued
/scripts/technology.lua:47: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:77: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

should be fixed in 0.6.3

2 months ago
(updated 2 months ago)

I got this error when start tech develop: Biter Husbandry 1 (Available) technology
sc1
sc2

The mod Biter Power (0.6.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_item_production_statistics'
biter-power-continued/scripts/technology.lua:51: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:75: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

2 months ago

I got this error when start tech develop: Biter Husbandry 1 (Available) technology
sc1
sc2

The mod Biter Power (0.6.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_research_started (ID 21)
value for required parameter 1 (surface) is missing
stack traceback:
[C]: in function 'get_item_production_statistics'
biter-power-continued/scripts/technology.lua:51: in function 'attemp_tiered_technology_unlock'
biter-power-continued/scripts/technology.lua:75: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

fixed in version 0.6.4

2 months ago

now when bitter enter cage trap

The mod Biter Power (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_script_trigger_effect (ID 173)
biter-power-continued/scripts/trapping.lua:18: Arguments count error for 'spill_item_stack': Expected 1 argument but 4 were given
stack traceback:
[C]: in function 'spill_item_stack'
biter-power-continued/scripts/trapping.lua:18: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

2 months ago

now when bitter enter cage trap

The mod Biter Power (0.6.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event biter-power-continued::on_script_trigger_effect (ID 173)
biter-power-continued/scripts/trapping.lua:18: Arguments count error for 'spill_item_stack': Expected 1 argument but 4 were given
stack traceback:
[C]: in function 'spill_item_stack'
biter-power-continued/scripts/trapping.lua:18: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

fixed

2 months ago

And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.

Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)

... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know

cheers m8

2 months ago

And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.

Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)

... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know

cheers m8
updated with some changes and compat for your mod, feedback would be apprecicated

2 months ago

And now everything works.
This is how the factory's initial power supply should look like, in my opinion.
They tire a bit too quickly, as it's hard to make a relatively maintenance-free power source.

Maybe feeding them raw fish would extend their operating time or recovery time. ;)
Or maybe you could create an enclosure where several or a dozen aliens would be assigned to a single hamster wheel. :)

... or maybe try my neurotoxic gas poisoning to make them less complicated to handle... at this point, the bitterns poisoned with neurotoxin are no longer enemies, so they don't want to get caught in the trap...|
If I can be of any help, just let me know

cheers m8

updated with some changes and compat for your mod, feedback would be apprecicated

2 months ago

Failed to load mods: Error while loading entity prototype "bp-revitalizer" (furnace): source_inventory_size can't be larger than 1 in property tree at ROOT.furnace.bp-revitalizer
Modifications: Biter Power

Mods to be disabled:
• biter-power-continued (0.6.6)

2 months ago

Failed to load mods: Error while loading entity prototype "bp-revitalizer" (furnace): source_inventory_size can't be larger than 1 in property tree at ROOT.furnace.bp-revitalizer
Modifications: Biter Power

Mods to be disabled:
• biter-power-continued (0.6.6)

should be fixed

2 months ago

biter-power-continued/control.lua:5: biter-power-continued/scripts/trapping.lua:91: unexpected symbol near '::'
stack traceback:
[C]: in function 'require'
biter-power-continued/control.lua:5: in main chunk

2 months ago

https://peterwolf.pl/biter-power-continued_0.7.1.zip

be easier if you could create a pr on github

a month ago

done my friend

a month ago

done my friend

thanks

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