Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
New Ores and resources as well as machines.
Furnaces, assembling machines, production chains.
Hi
I am getting
Failed to load mods: ...ological-machines-industry__/prototypes/rocket-parts.lua:72: attempt to concatenate field 'order' (a nil value)
stack traceback:
...ological-machines-industry__/prototypes/rocket-parts.lua:72: in main chunk
[C]: in function 'require'
biological-machines-industry/data-updates.lua:6: in main chunk
as I am unsure what mod is causing this. i am trying to make a huge pack with your mods included. (private use ofcourse)
That part of the rocket parts file is attempting to pull the order of every planet. Do you have any third party planet mods in your pack, it might be a conflict with one of those which would be easily fixable. Can you post the full mod list for me to look through in case its something else. Also if you end up with a modpack you think others would like you are welcome to post it to the portal.
will do!
sorry for the late response, i never expect a dev to be so quick xD
https://we.tl/t-jiBhYMLwEk
Here is the modlist from the mod folder.
and here in text
aai-signal-transmission_0.5.3.zip
aai-vehicles-ironclad_0.7.5.zip
Accumulator-V2_1.0.6.zip
advanced_target_priorities_1.0.3.zip
Aircraft-space-age_2.3.4.zip
alchemy-khemia_0.2.1.zip
alien-biomes-graphics_0.7.1.zip
AlignedFuelConversions_1.2.1.zip
apia_0.0.1.zip
Arachnids_enemy_1.2.0.zip
Arcanyx_0.1.9.zip
ArcanyxAssets_1.1.0.zip
ArmouredBiters_1.2.1.zip
ArtilleryCombinator_1.3.2.zip
atan-nuclear-science_0.3.3.zip
atomic-arig_1.0.7.zip
barreling-group2_0.5.0.zip
Bio_Industries_2_2.0.32.zip
biological-machines-cloning_1.0.1.zip
biological-machines-cloning_1.0.2.zip
biological-machines-core_1.0.1.zip
biological-machines-core_1.0.3.zip
biological-machines-industry_1.0.1.zip
biological-machines-industry_1.0.2.zip
biological-machines-k2-assets_1.0.1.zip
biological-machines-planet-balack_1.0.2.zip
biological-machines-planet-wit_1.0.1.zip
biological-machines-planet-wit_1.0.2.zip
biological-machines-radioactive-tissue_1.0.1.zip
biological-machines-radioactive-tissue_1.0.2.zip
biological-machines-warp-drive_1.0.1.zip
biological-machines-warp-drive_1.0.2.zip
bioprocessing-tab_1.4.1.zip
bplib_1.1.6.zip
canal-excavator_1.13.3.zip
canal-excavator-graphics_1.5.0.zip
cargo_crates_0.7.5.zip
cargo-ships_1.0.30.zip
cargo-ships-graphics_1.0.4.zip
carna_0.2.5.zip
carna_assets_0.2.0.zip
carna_assets_2_0.2.0.zip
carna_assets_3_0.2.0.zip
carna_assets_enemies_0.1.0.zip
Cerys-Moon-of-Fulgora_4.20.2.zip
cf-lib_1.4.0.zip
ChangeInserterDropLane_1.2.0.zip
Cloning-vat-building_1.0.4.zip
cloud-city_0.8.2.zip
Cold_biters_2.2.0.zip
Cold_biters_K2_compatibility_1.0.1.zip
colorful_biochamber_1.1.4.zip
condensing-agricultural-tower_1.1.0.zip
diesel_cargo_ships_0.2.0.zip
diesel_engine_0.4.0.zip
diesel_machines_0.1.1.zip
DistributionRequestPlanner_0.0.5.zip
EarlyHeating_1.1.3.zip
electricboiler_2.0.1.zip
ElectricTransmissionTower_1.0.2.zip
elevated-pipes_1.4.7.zip
enemyracemanager_2.0.67.zip
enemyracemanager_assets_2.0.4.zip
enhanced-shadows_1.0.4.zip
erm_libs_2.0.8.zip
erm_shared_economy_1.0.3.zip
erm_toss_2.0.16.zip
erm_toss_economy_1.0.8.zip
erm_toss_hd_assets_2.0.3.zip
erm_unit_control_1.1.11.zip
erm_zerg_2.0.15.zip
erm_zerg_economy_1.0.4.zip
erm_zerg_hd_assets_2.0.5.zip
Explosive_biters_2.3.2.zip
Explosive_biters_K2_compatibility_1.0.1.zip
Factorio-Tiberium_2.0.14.zip
factorissimo-2-notnotmelon_3.11.16.zip
fishing-dock_0.1.7.zip
fishing-dock_0.1.8.zip
Flare Stack_4.0.3.zip
flib_0.16.5.zip
FTL-Ships_2.0.0.zip
FusionPoweredRobots_1.0.6.zip
GasHeatStuff_1.4.5.zip
GasWorks_1.1.5.zip
HeatedFabrication_1.4.0.zip
HeatPumps_1.0.8.zip
heat-sensor_0.1.1.zip
HelicopterRevival_0.5.4.zip
Igrys_1.5.28.zip
IridescentIndustry_0.7.7.zip
k2so-assets_1.0.5.zip
k2-wind-turbine-zars-fork_1.2.9.zip
Krastorio2Assets_2.0.4.zip
Krastorio2MenuSimulations_2.0.2.zip
Krastorio2-spaced-out_1.6.17.zip
kry_stdlib_2.1.0.zip
Kux-CoreLib_3.17.8.zip
Kux-GuiLib_3.0.10.zip
Kux-OrbitalIonCannon_3.8.14.zip
laserfence_2.0.4.zip
lignumis_1.4.1.zip
lignumis-assets_1.4.1.zip
linox_1.6.13.zip
linox_1.6.14.zip
long_range_delivery_drones_talandar_fork_2.1.0.zip
long_stack_inserter_1.0.1.zip
machine-upgrades_0.69.19.zip
matter_printer_0.2.0.zip
minimalist-rails_2.0.5.zip
mod-list.json
mod-settings.dat
module-inserter_1.0.3.zip
Moshine_1.1.3.zip
Moshine-assets_0.4.0.zip
muluna-graphics_1.1.4.zip
muluna-utility-constants_1.0.1.zip
Muria_1.0.2.zip
Muria-Graphics_1.0.1.zip
Nexus_1.1.7.zip
Nexus-Graphics_0.0.5.zip
Obelisks-of-light_V2_2.1.2.zip
orbital-cannon_0.5.2.zip
outer-rim_0.17.2.zip
panglia_planet_0.5.5.zip
panglia_planet_assets_0.1.3.zip
Paracelsin_1.6.16.zip
Paracelsin-Graphics_1.6.16.zip
paracelsin-krastorio-compatibility-plus_1.0.1.zip
pelagos_0.48.1.zip
pirateship_0.0.4.zip
planetaris-arig_1.1.9.zip
planetaris-hyarion_1.2.3.zip
planetaris-unbounded_1.8.0.zip
planet-muluna_2.1.73.zip
planet-rabbasca_0.11.7.zip
PlanetsLib_1.15.3.zip
poison-immune-asteroids_0.1.0.zip
pollution-as-surface-property_1.0.3.zip
quality-seeds-fork_1.0.3.zip
ra2-eva-new-technology_1.0.0.zip
rabbasca-assets_1.4.0.zip
RampantFixed_2.02.04.zip
rec-blue-plus_1.4.13.zip
RoboticsFacility_0.6.1.zip
RocketCargoInsertion_1.1.0.zip
rubia_0.69.133.zip
rubia-assets_0.69.25.zip
rubia-krastorio-compatibility-plus_1.1.1.zip
scattergun_turret_8.0.9.zip
science-tab_1.7.0.zip
SearchlightAssault_2.3.21.zip
secretas_1.0.33.zip
secretas-orbit-patch_1.0.2.zip
se-space-trains_1.0.11.zip
shield-projector_0.2.2.zip
skewer_planet_vesta_2.1.11.zip
skewer_planet_vesta_assets_1.0.11.zip
skewer_planet_vesta_assets_2_1.0.3.zip
skewer_shattered_planet_1.0.39.zip
skewer_shattered_planet_assets_1.0.6.zip
snouz_better_asteroid_collector_1.0.3.zip
snouz_better_substation_1.2.1.zip
snouz_long_electric_gun_turret_1.0.8.zip
snouz_space_platform_hull_1.0.1.zip
snouz-big-accumulator_1.0.5.zip
snouz-big-solar-panel_1.0.6.zip
SolarMatrix_1.0.6.zip
Soviet-Tesla-Coils_V2_2.0.7.zip
space-exploration-graphics_0.7.5.zip
space-exploration-graphics-3_0.7.2.zip
space-exploration-graphics-4_0.7.2.zip
space-exploration-graphics-5_0.7.2.zip
SpidertronEnhancements_1.10.8.zip
SpidertronPatrols_2.6.3.zip
squeak-through-2_0.1.4.zip
Steam-Vents-surowce_10.0.2.zip
Subsurface_1.1.23.zip
talandar_cargo_ships_tweaks_0.3.0.zip
TerrainEvolution2_1.0.1.zip
tesla_legacy_sa_1.0.2.zip
tesla-turret-red-alert-sounds_1.1.0.zip
thermal-solar-power-lite_2.2.5.zip
thinking_brain_1.2.4.zip
tiberium-asteroids_1.1.0.zip
tiberium-rails-from-sludge_1.0.5.zip
tile-upgrade-planner-muluna_1.0.6.zip
Toxic_biters_2.0.4.zip
Toxic_biters_K2_compatibility_1.0.1.zip
unified-chem-plant_0.5.1.zip
virentis_0.2.8.zip
virentis-graphics_0.2.0.zip
Voidcraft_2.7.4.zip
wooden_platform_0.1.2.zip
Wood-Walls_1.3.1.zip
zerm_postprocess_2.0.1.zip
and alright will do ^^
(it will be very big lol)
No worries, thanks for the list. This crash was a conflict between khemia and BM: Industry which I fixed but have not published. BM: Industry also conflicts with k2so and other plants on the list. I will publish fixes for all crashes together, hopefully soon.
I tried loading all the above planets + k2so + BM: Tissue + BM: Wit + BM: Balack (+ BM: Homeworld if you're interested) and they load fine. Does the full above mod list load without BM: Industry? BM: Industry changes many basic recipes so even once it loads with the third party planets + k2so it will likely interfere with various production chains + potentially progression through the tech tree. I plan to make more detailed compatibility patches between BM: Industry and various third party planet mods but this will take a while. My point is even once it loads you may not want BM: Industry in this modpack, at least for now.
Whatever direction you go I'm curious to see your final modpack and will do what I can to help :)
the list above was Without Industry loaded btw.
(as it was my active list)
Well its going into a direction (for my friends)
That we play together but with different bases and tech that you can share with eachother. (with delay)
Everyone wants to try something different lol
Atleast thats the idea for now.
Thank you btw ^^ appreciate the help !
Im a modpack maker btw, who likes to create them as big as possible.
(I was on some teams making packs, like for stardew valley we made it to 1102 mods) and still working
That's cool. Also, BM: Industry is now compatible with a bunch more stuff
wooo thank you so much!
Hmm
I am getting
Failed to load mods: Error while loading recipe prototype "bm-rocket-part-nauvis-factory-floor" (recipe): Key "icon" not found in property tree at ROOT.recipe.bm-rocket-part-nauvis-factory-floor.icons[1]
Modifications: Biological Machines: Industry
Maybe because some mods updated in the meantime too ?
(I did add some mods but removed them but got the same error)
(currently re-adding slowly all to see who the culprit is)
i know what the culprit is.
Factorissimo 3 causes the error currently.
Disabled that one for now.
And then i get
Failed to load mods: Cycle in technology tree detected.
automation-2
-> heat-appliances
-> engine
-> automation-2
(sorry for the spam) currently working on the pack.
I am now trying to figure out which mod also has the same tech/cycle
"Edit"
Found out what mod is also conflicting with the Tech/cycle
Its
Early Heating
Gas Heat Stuff
Gas Works
Heat pumps
Heat Sensor
Heated fabrication
Thermal solar Power
They all are dependent on eachother.
Is that fixxable ?
I only tested BM: Industry with the planet mods earlier so this makes sense lol. I have fixed compat with factorissimo but not published yet. BM: Industry works fine with Gas Heat Stuff and its dependencies. Normally engine-units and assembling-machine-2s are on parallel tracks in the tech tree and Gas Heat Stuff doesn't change this. BM: Industry adds engine-units as a prereq/recipe ingredient for assembing-machine-2s. There is probably another mod in the pack which adds heat-appliances as a prereq for engine-units. Can you try to find this mystery mod, then I will fix compat with it and publish both fixes.
I recommend starting with BM: Industry and Gas Heat stuff, and adding back other mods until you get the error.
Ahh thanks
i will try and find it since when i turn all on something overlaps in there.
I will get back to you asap
well after re adding
During the re-adding process i came across
Failed to load mods: Error while running setup for technology prototype "elevated-rail" (technology): Technology prerequisite "railway" is registered more than once.
This happens when loading in
Elevated-rails
Biological-machines-industry
Crushing-industry-tweaks <-
When disabling Crushing-industry-tweaks it works just fine. (still in the progress of finding the other culprit)
(Sorry its taking so long btw) i forgot i had so many mods added already
after many tests
re adding all
no more issue?
i am confused but its working except for crushing industry tweaks <- thats it (and factorissimo)
Glad gas heat stuff works, if it works don't question it lol. I have published the version including factorissmo compat.
Thank you alot for all the help btw ~
great work !
I hope your mod gets some more attention!
"Edit"
Question tho, i updated your mod(it was the only one that needed one today)
VoidProcessing broke suddenly.
I thought. oh again?
I started re-adding all mods.
and it worked again.
Im like how and why? ) load order perhaps ?
You're welcome! They are still pretty new so I have hope many more people will try it :)
I have finished BM x crushing industry (not tweaks) compat which can be disabled by disabling BM: Industries "crushing industry override" setting. This setting is automatically disabled and hidden when crushing industry tweaks is installed.
BM: Industry and crushing industry tweaks and actually compatible, the railway prereq crash only happends when k2so is also installed. Just crushing industry tweaks and k2so (no BM: Industry) are also compatible for the record. I may fix this three way incompatibility eventually but I feel like I should do proper compat with k2so first which is a lot of work and may never get done. For now I recomend using BM industry, crushing industry (not tweaks) and k2so. If you really need something from crushing industry tweaks let me know and maybe I can make it compatible or port the thing you need.
As for the one off incompatibilities like with VoidProcessing the load order should be the same every time but I don't know what else it would be. Does it only happen immediately after updating a mod? Maybe disabling and re-enabling all your active mods after updating any of them would prevent this.
thank you so much!
(Currently havent seen anything i needed from the tweaks, I was informed it was just a good addon to make stuff compatible like K2SO and Plasma industries)
(and yeah it happens after updating sometimes) But i want to say that its not your mod btw doing that.
I think its factorio messing up.
After redownloading it all.
No more issue.
But when i place my old pack back it crashes. (and the files are the exact same except for Disabled mods) <-
So my guess its on Factorio itself and not the mods.
I also would understand that its impossible to be compatible with all the mods lol xD (especially K2SO)