Beyond Belts

by knniDE

Adds 3 belt tiers past Turbo: Hyper (90/s), Extreme (120/s), and Ultimate (150/s). Includes splitters and underground belts, with loader support for multiple mods. Lane splitters are provided automatically when the Lane Balancers mod is installed.

Content
a month ago
2.0 - 2.1
1.24K
Logistics

i K2SO loaders don't connect to circuit wires

2 months ago

Hello,

I'm running K2SO and have come across an issue with the Hyper, Extreme, and Ultimate loaders where I can't connect the red or green wire to them in order to use the circuit connection options.

Is there a setting I'm missing that will add this option? Or would it be possible to add this option to the loaders since it works with all of the lower tiers?

2 months ago

I'll take a look at it over the next few days

2 months ago

I'll take a look at it over the next few days

Awesome thanks.

I was able to make it work by adding "circuit_wire_max_distance = default_circuit_wire_max_distance," to the krastorio2-spaced-out.lua in the table.insert function.

So

icon_draw_specification = { scale = 0.7 },
structure = loader_structure(color[t.name]),
structure_render_layer = "object",
next_upgrade = next_loader,

became

icon_draw_specification = { scale = 0.7 },
structure = loader_structure(color[t.name]),
structure_render_layer = "object",
circuit_wire_max_distance = default_circuit_wire_max_distance,
next_upgrade = next_loader,

2 months ago

added that line
sorry it took so long; I'm not feeling very well. I haven't tested it either. gimme feedback

2 months ago

No worries, it looks like it works now. Thanks

15 days ago

Looks like this got broken again after the latest update, I had to manually add that line again to get the circuits to work.

15 days ago

that line is still there in the latest update, and everything seems to be working fine for me
i'm just a little confused right now

15 days ago

Oh sorry, it looks like the mod version is 3.2.0 and not the latest 3.2.5. I converted back from 2.1 to 2.0 a while ago, and I assumed Factorio had the latest version since it wasn't detecting any new updates.

I was just looking through your mod's Changelog and if I'm reading it correctly it looks like the latest 2.0 compatible version is 3.2.0, is that right? That would explain why the fix wasn't working for me anymore after going back to 2.0.

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