Adds 3 belt tiers past Turbo: Hyper (90/s), Extreme (120/s), and Ultimate (150/s). Includes splitters and underground belts, with loader support for multiple mods. Lane splitters are provided automatically when the Lane Balancers mod is installed.
Mods introducing new content into the game.
Version: 3.0.10
Date: 2026.05.03
Bugfixes:
- Override the lane-splitter icon set by Lane Balancers' handle() so it
points at our tier graphics instead of the missing
__lane-balancers__/graphics/icons/bb-*-lane-splitter.png paths
(Lane Balancers only ships icons for the tiers it knows about).
- Renamed graphics/icons/bb-*-lanesplitter.png to
graphics/icons/bb-*-lane-splitter.png to match the prototype names.
Version: 3.0.9
Date: 2026.05.03
Changes:
- Lane splitters are now provided by the optional Lane Balancers mod
(https://mods.factorio.com/mod/lane-balancers) instead of being
generated in-house. Vanilla itself ships no visible lane splitters,
so requiring the dedicated mod keeps tier coverage consistent and
inherits its recipe scheme (2x output, halved item weight, doubled
stack size) and next_upgrade chaining.
- Without lane-balancers installed, Beyond Belts no longer registers any
lane splitter prototypes; with it installed, lane splitters appear
for every Beyond Belts tier through the public lane_balancers_handle
hook.
Renamed:
- bb-{hyper,extreme,ultimate}-lanesplitter (item, entity, recipe)
renamed to bb-{hyper,extreme,ultimate}-lane-splitter to match the
Lane Balancers naming scheme. A migration is included so existing
saves keep their placed lane splitters.
Version: 3.0.8
Date: 2026.05.03
Removed:
- bb-pipe-u-dist setting and the vanilla pipe-to-ground override.
The override no longer took effect under Factorio 2.0 and the feature was
out of scope for a belt mod. Use a dedicated pipe mod instead.
Version: 3.0.7
Date: 2026.05.03
Graphics:
- Updated thumbnail.
Version: 3.0.6
Date: 2026.05.03
Locale:
- German: replaced Denglish "Extreme-Fließband"/"Ultimate-Fließband" with
properly inflected adjectives ("Extremes Fließband", "Ultimativer
Spurteiler", "Extreme BeltBox", etc.).
- Hyper- stays prefixed (idiomatic in German).
- Mod settings labels updated accordingly.
Version: 3.0.5
Date: 2026.05.03
Bugfixes:
- Renamed icon and technology PNG files from ab-*.png to bb-*.png to match
the new prototype prefix. v3.0.4 shipped with the old filenames and
failed to load on launch (file not found).
Version: 3.0.4
Date: 2026.05.03
Breaking Changes:
- Save-incompatible with v3.0.x. No migration path.
- Mod renamed from AdvancedBeltsSA-VL to beyond-belts.
The old mod ID is now declared incompatible in info.json.
- All prototype, setting, and technology names changed from ab- to bb-
prefix (e.g. bb-hyper-belt, bb-extreme-splitter, bb-ultimate-underground).
- All startup settings renamed accordingly (bb-hyper-speed,
bb-sane-loader-balance, etc.).
- Graphics path changed from __AdvancedBeltsSA-VL__ to __beyond-belts__.
Version: 3.0.3
Date: 2026.05.03
Bugfixes:
- Defensive nil-guard on aai-turbo-loader.next_upgrade assignment.
Prevents crash if a future AAI Loaders version renames the prototype.
- Defensive nil-guard on the mdrn-stack-loader fallback in the Loaders
Modernized chain. Older or forked LM versions without that prototype no
longer create a dangling next_upgrade reference.
- Replaced position-based tier check (i == 1) with explicit key check
(t.key == "hyper") for the Deadlock-Stacking-4 prerequisite. Future
reorderings of the tier list cannot silently attach the prerequisite to
the wrong tier.
Refactoring:
- Extracted all four cross-mod integrations into prototypes/integrations/
(vanilla-loaders-hd, aai-loaders, loaders-modernized,
black-rubber-belts-remastered, deadlock-beltboxes-loaders).
- data.lua shrank from ~280 lines to ~50, data-final-fixes.lua from
~140 lines to 3.
Cleanup:
- Removed redundant [recipe-name] sections from all locales (Factorio falls
back to [item-name] correctly).
- Trimmed [technology-name] sections to the three actual technology
entries; removed orphaned loader-name keys placed there in error.
- Standardised changelog Date: format throughout.
Documentation:
- Added a top-level README.md.
- Added Why-comments at the belt_reader_gfx integration in core.lua and at
decision points in the integration files.
Version: 3.0.2
Date: 2026.05.03
Compatibility:
- Replaced obsolete DeadlockBlackRubberBelts integration with Black Rubber
Belts - Remastered (Factorio 2.0 successor).
- Our ab-prefixed tiers (ab-hyper, ab-extreme, ab-ultimate) are registered
with the remastered mod's API directly, since its built-in
AdvancedBeltsSA compat only covers legacy prototype names.
- All four remastered settings (arrow-style, rail-style, arrow-glow,
rail-glow) are honoured for our tiers.
Version: 3.0.1
Date: 2026.05.02
Bugfixes:
- Fixed crash on launch when DeadlockBlackRubberBelts was installed
(incorrect colour key derived from belt name).
- Fixed mining a lane-splitter returning a regular splitter item instead
of a lane-splitter item (pre-existing v2.x bug).
Refactoring:
- Introduced a single tier metadata file (tiers.lua) used by entity, item,
recipe, technology, and integration code.
- Replaced 8 per-tier prototype files (entities/* and items/*) with two
tier-driven generators (prototypes/entities.lua, prototypes/items.lua).
- Tier-driven advanced-recipes.lua and technologies.lua (~50% line
reduction each).
- Tier-driven Deadlock-Beltboxes-Loaders integration in
data-final-fixes.lua.
- Removed obsolete beltcolor.lua (merged into tiers.lua).
- Removed obsolete control.lua (no runtime logic needed).
Internal:
- Moved pipe-to-ground underground distance override from
data-final-fixes.lua to data.lua (no cross-mod ordering concern).
Version: 3.0.0
Date: 2026.05.02
Breaking Changes:
- Save-incompatible with v2.x. No migration path.
- All prototype names now use the ab- prefix (e.g. ab-hyper-belt,
ab-extreme-splitter, ab-ultimate-underground).
- Tier concepts renamed: extreme -> hyper, ultimate -> extreme,
high-speed -> ultimate.
- All startup settings renamed with ab- prefix and consistent naming
pattern.
- All graphic asset filenames renamed to match the new tier scheme.
Bugfixes:
- Fixed implicit global variables in core.lua (animation, structure,
structure_patch, frozen_patch, core table).
- Fixed undefined animation_length in splitter structure_patch
(was nil, now literal 32).
- Fixed dead LoaderRedux remote calls in control.lua registering
non-existent prototypes.
- Fixed wrong crafting_machine_tint tier colours on ab-ultimate-belt,
ab-ultimate-splitter, ab-ultimate-lanesplitter recipes.
- Fixed inconsistent fluoroketone cold/hot amounts across cryo recipes
(uniform 20% net consumption rule).
- Fixed missing energy_required on ab-hyper-belt and ab-extreme-belt
recipes (was 0.5s default, now 2s).
- Fixed missing max_health on all underground belt entities.
Refactoring:
- Merged duplicate set_structure_splitter and set_structure_lanesplitter
into one parametrised function.
- Removed all dead commented-out LoaderRedux and vanilla-loaders-hd
legacy code blocks.
- Removed false optional dependency on aai-loaders-sane from info.json.
- Fixed beltcolor table leaking into global Lua namespace.
- Explicit corpse field on all transport belt entities.
- Normalised indentation and graphics path references throughout.
Version: 2.3.6
Date: 2026.4.29
Changes:
- Changed icons for Lane Splitter items for consistency.
- Added missing German, Japanese, and Russian localizations.
- Fixed incorrect sort order of Lane Splitter items in the crafting menu.
Compatibility:
- Added AdvancedBeltsSA to the incompatibility list.
Version: 2.3.5
Date: 2026.4.29
Compatibility:
- Updated dependencies and API for compatibility with the latest version of Loaders Modernized.
- Fixed up a few changelog entry's formatting.
- Added missing entity strings for Loaders Modernized.
-
Version: 2.3.4
Date: 2026.4.26
Compatibility:
- Fixed compatibility issues with the Vanilla Loaders HD API
- Removed LoaderRedux due to incompatibility with version 2.0
Version: 2.3.3
Date: 2025.8.15
Features:
- Added support for Loaders Modernized, special thanks to kryojenik for the help!
Version: 2.3.2
Date: 2025.7.18
Features:
- Added Lane Splitters for each new tier added by this mod.
Version: 2.3.0
Date: 2025.4.24
Bugfixes:
- Fixed technology prerequisite for Extreme Logisitics (Tier 5).
- Fixed script error when AAI Loaders is NOT used.
- Fixed Belt Graphics when monitoring all connected belts
Version: 2.2.0
Date: 2025.1.7
Features:
- Added support for Deadlocks Beltboxes and Loader mod.
Loader recipes are identical between AAI and Deadlock versions.
Version: 2.1.3
Date: 2025.1.3
Bugfixes:
- Fix for menu ordering of Advanced Tier
- Fix AAI Loader weight to a standard of 25 per rocket.
Version: 2.1.2
Date: 2025.1.2
Bugfixes:
- Fix for AAI Loader bug where it doesn't set main_product of the recipe. AAI Loaders assumes there's no secondary output. Thus breaking the icon.
Version: 2.1.1
Date: 2025.1.2
Bugfixes:
- Sorry everyone, an errant comma made it into the code at the last minute...
Version: 2.1.0
Date: 2025.1.2
Rework:
- ALL previous versions are by a different author, Warnone so a massive amount of the credit goes to them for the original mod. This is a fork.
Features:
- Complete overhaul to the entire mod for Space Age
- Tier 5 is now, hopefully, tinted more toward cyan and takes Turbo items to craft.
- Tier 7 is more purple-ish...
- New tiers require Space Age materials, Tier 7 is only crafted in space.
- Updated AAI Loader compatability, loaders unlock with the logistics research.
- Added config options for a LOT of the nuts and bolts of the mod: speed, underground distance, etc.
- Config option to override the underground pipe distance, defaults to vanilla value. Does not set the value if left to default, so other mods can edit it with out it being reset.
- Config option for "Sane" recipes for new AAI Loaders, for those who run the "Sane AAI Loader Rebalance" mod, like me.
Locale:
- Need new local files for anyone interested in helping.
Version: 2.0.7
Date: 2023.11.04
Locale:
- Added Japan translate (translated by YAMATO_Hajime).
Version: 2.0.6
Date: 2023.09.08
Features:
- Added a setting to simplify technology 'Logistics 3' which will no longer require a Production science pack for research.
Version: 2.0.4
Date: 2023.08.03
Bugfixes:
- Fixed a bug where 'Logistics 6' did not require Space science pack.
Version: 2.0.3
Date: 2023.06.07
Bugfixes:
- Fixed incorrect order.
Version: 2.0.2
Date: 2023.05.08
Locale:
- Updated German Translation.
Version: 2.0.1
Date: 2023.02.03
Bugfixes:
- Fixed a bug that caused the splitters to have an incorrect animation when they were rotated to the west (reported by Turtle).
Version: 2.0.0
Date: 2023.02.02
Rework:
- Complete code reworking.
- Optimization of stored sprites. The total weight of the mod has been reduced.
Features:
- Added low-resolution sprites.
- Added DeadlockBlackRubberBelts support.
- Added a setting to simplify the crafting of loaders.
Changes:
- Improved color visibility of all entities.
Bugfixes:
- Fixed a bug that caused loaders from other mods not to improve with upgrade planner.
Version: 1.6.4
Date: 2023.01.31
Locale:
- Updated Translation.
Version: 1.6.3
Date: 2023.01.31
Features:
- Added AAI-Loaders support.
Bugfixes:
- Fixed a bug that caused the game to crash if "Graphics only" mode is enabled in AAI-Loader.
- Fixed a bug that caused the game to crash without AAI-Loader.
Changes:
- Changed crafting time of all loaders by 5 seconds.
Version: 1.5.4
Date: 2023.01.16
Bugfixes:
- Fixed a bug where the upgrade planner was not applied to express logistics.
Version: 1.5.3
Date: 2022.09.27
Features:
- Now the 'Logistics 6' technology requires a Space science pack.
- Now the 'Logistics 5' technology requires a Utility science pack.
Version: 1.5.1
Date: 2022.09.17
Features:
- Updated belt icons.
Version: 1.4.1
Date: 2022.09.12
Bugfixes:
- Fixed a bug that did not allow connecting belts to circuit network (reported by IronyIsGood).
Version: 1.4.0
Date: 2022.08.23
Features:
- Added working sound of splitters.
- Added the sound of opening and closing all items AdvancedBelts (As in the vanilla version).
Version: 1.3.27
Date: 2022.08.21
Changes:
- All recipes have become simpler.
- AdvancedBelts now changes loaders recipes from other mods.
Version: 1.3.12
Date: 2022.08.09
Bugfixes:
- Fixed a bug where mod gave an error.
Optimisations:
- Now the loaders recipes will work even if the mods Vanilla Loader and LoaderRedux are active separately.
Locale:
- Updated German Translation.
Version: 1.3.6
Date: 2022.08.09
Bugfixes:
- Fixed a bug where Loader Redux could not start.
Version: 1.3.5
Date: 2022.08.09
Features:
- Added LoaderRedux support.
Bugfixes:
- Fixed loaders snapping.
- Fixed interaction loaders with cargo wagon.
Version: 1.2.35
Date: 2022.08.09
Features:
- Added Vanilla Loader support (suggested by knniDE).
Optimisations:
- Balanced crafting of all items.
Locale:
- Added Loader translations.
Version: 1.1.33
Date: 2022.08.08
Locale:
- Added German translate (translated by knniDE).
Version: 1.1.19
Date: 2022.08.08
Changes:
- Fixed belt animation speed.
Locale:
- Updated English translate.
Version: 1.0.5
Date: 2022.08.08
Locale:
- Updated English and Russian translate.