Beyond Belts

by knniDE

Adds 3 belt tiers past Turbo: Hyper (90/s), Extreme (120/s), and Ultimate (150/s). Includes splitters and underground belts, with loader support for multiple mods. Lane splitters are provided automatically when the Lane Balancers mod is installed.

Content
14 days ago
2.0
342
Logistics

g K2 Spaced Out Compatibility

17 days ago

Thanks for maintaining this mod,

Can you consolidate this mod with K2 Spaced Out?

Currently K2 Spaced Out adds a Superior Belt that is almost the same color of Ultimate Transport Belt, it would be really awesome to consolidate both belts in a single one.

16 days ago

I can take a look at what’s feasible.

The main issue is that the Superior Belt from K2 Spaced Out already has 90/s throughput, which directly conflicts with my current “Hyper Belt”.

So I would either need to shift the internal color progression by one tier and give the Ultimate Belt the current Extreme Belt color, or figure out another approach entirely.

What exactly would be your preferred solution or suggestion here?

16 days ago

I am not sure waht would be best approach,

Maybe do not include the Ultimate Transport Belt in the game if K2 Spaced Out is loaded,
And in the settings allow us to configure the speed of Superior, Hyper and Extreme Belts... It may only require some tweaks in the research and recipe if we want keep last belt tiers after promethium science.

14 days ago

Quick update - K2 Spaced Out compatibility is in as of v3.2.0.

When K2SO is detected, Beyond Belts auto-enables compat mode:
- The upgrade chain becomes turbo → kr-superior → Hyper → Extreme → Ultimate
- Speed defaults shift to Hyper 120/s, Extreme 150/s, Ultimate 180/s (Default, check Settings)
- The first BB recipe consumes kr-superior- items instead of turbo-
- Sort order moves BB items behind kr-superior so the GUI stays clean

Before you start playing, take a look at the Beyond Belts startup settings: under K2SO the default Ultimate purple clashes with the K2SO superior belt, so you'll probably want to retune the tier colors (or simply disable Ultimate via the per-tier on/off setting if you'd rather stop at Extreme).
Speeds and underground reach are all tweakable per tier too.

Bonus: if K2SO's own "kr-loaders" setting is on, Beyond Belts also adds three matching K2SO-style loaders (kr-bb-hyper/extreme/ultimate-loader), extending K2SO's loader chain with the same tier colors and the cryo recipe on Ultimate.

One thing I'd like your input on:
the BB recipes for the K2SO-style loaders and the belts use Space Age materials (holmium / carbon-fiber / superconductor / supercapacitor, plus quantum-processor and fluoroketone-cold for Ultimate). Does that progression feel right alongside K2SO, or would you prefer something closer to K2SO's own recipe style (e.g. more imersium / rare-metal-plate based)?
If you have a concrete suggestion, drop it here and I'll consider it for the next patch.

Also happy to hear feedback on speed defaults, tech-tree placement, or anything else that feels off under K2SO.
Cheers!

8 days ago

Hey thanks very much, really appreciate this compat, will make k2so much more better. I'll play a little with it and try to provide feedback in the future thanks you sir :D

New response