Adds MK2 and MK3 pumpjacks with dedicated productivity research and circuit-controlled extraction modes. Use Conservation to slow well depletion or Overdrive to extract faster at higher power cost. Monitor fluid output across surfaces with a live dashboard and configurable low-output warnings. Supports Factorio 2.1, Space Age, and Space Exploration with Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.8.0
Date: 2026-11-04
Features:
- Added Conservation, Standard, and Overdrive extraction modes for MK2 and MK3 pumpjacks. Conservation slows extraction and well depletion over time. Overdrive increases extraction speed and operating power use.
- Added circuit-controlled extraction modes with per-pumpjack signal pickers, a manual fallback, and Conservation priority when both signals are positive.
- Added extraction settings copy and paste between MK2 and MK3 through Factorio's built-in entity settings controls.
- Added a live Active Mode display to the extraction controls and the right-side entity info panel.
Changes:
- Open dashboards refresh output and warnings every five seconds while preserving threshold edits.
- The dashboard and Surface Visibility windows close with Escape and remember their positions per player. Closing Surface Visibility returns focus to the dashboard.
Bugfixes:
- Refreshed dashboard controls when a surface is deleted or a player changes force. Preserved warning thresholds when forces merge.
- Cloned pumpjacks inherit their extraction and circuit settings and receive the correct productivity bonus for their destination force.
Version: 1.7.0
Date: 2026-11-01
Changes:
- Added configurable quadratic research-cost growth with the default formula 1000 + (1000 * L) + (37.996 * L^2). Level 500 costs exactly 10000000 of each required science pack.
- Shared the research-cost formula between initial technology definitions and Space Exploration final fixes. Set quadratic growth to 0 to restore linear costs.
- Increased the default applied productivity research cap from level 50 to the maximum of 500.
- Applied dedicated pumpjack research directly through local effects without replacing entities.
- Removed hidden productivity prototypes, replacement and module-transfer code, and duplicate prototype-name scans.
- Added JSON migrations for all 1500 legacy productivity variant names, mapping them to standard pumpjack tiers.
- Preserved existing local effect fields during bonus updates and tracked the mod's contribution to avoid stacking on repeated refreshes. External mods overwriting local effects remain a known compatibility limitation.
- Added automatic bonus synchronization after research reversal, force resets, and force merges.
- Accounted for copied research bonuses when cloning pumpjacks across forces.
- Updated descriptions and documentation for direct research effects. Regular miners remain unaffected.
- Updated startup setting tooltips and README to describe the level-500 cap and quadratic research costs. Existing saved setting values are preserved.
Bugfixes:
- Counted completed finite staged research levels correctly.
Version: 1.6.1
Date: 2026-11-01
Bugfixes:
- Applied tier and research productivity through effect_receiver.base_effect.productivity, the Factorio 2.1 productivity field.
Version: 1.6.0
Date: 2026-11-01
Changes:
- Updated the required Factorio and base game version to 2.1.
- Increased default MK2 base productivity to 30% and MK3 base productivity to 60%. Existing saved startup settings are preserved.
- Removed the space science prerequisite from MK2 in the base-game branch; MK3 retains it. Space Age and Space Exploration gates are unchanged.
- Improved startup setting descriptions for mining speed, pollution, productivity fractions, applied productivity caps, and research costs.
Bugfixes:
- Updated pumpjack recipes to use Factorio 2.1 recipe categories.
- Fixed missing science requirements by recognizing science packs defined as items as well as tools.
- Corrected the K2 optimization technology prerequisite and made it conditional on the technology existing.
- Preserved pumpjack and module quality during productivity replacement, including spilled modules.
- Replaced explicit entity destruction with fast replacement and restored modules to the original pumpjack when replacement returns no entity.
- Preserved pending upgrades across forces and prevented duplicate queue entries. Refresh commands no longer clear other forces' tracking or pending work.
- Kept saved fluid warning thresholds editable when their last producer is removed.
- Retained all supported hidden productivity variants so lowering the applied level cap or disabling vanilla productivity does not remove placed pumpjacks on load.
- Added tracking and queued productivity updates for cloned pumpjacks.
- Stored surface preferences and warning thresholds by stable surface index, with automatic migration of existing settings and GUI refresh after surface renaming.
- Added destruction notifications and one-time legacy cleanup for stale pumpjack tracking entries.
Version: 1.5.0
Date: 2026-06-20
Features:
- Added Better Pumpjacks dashboard with per-surface fluid/s estimates, pumpjack counts, average yield, and low-output warnings.
- Added surface visibility manager to show/hide surfaces and assign custom display names in the dashboard.
- Added configurable per-fluid low-output warning thresholds with chat notifications.
- Added remote interface (better-pumpjacks) exposing dashboard stats, output thresholds, and threshold checks to other mods.
- Added upgrade planner support: hidden productivity variants now carry next_upgrade so bots and the upgrade planner can promote them to the next tier.
- Added placeable_by to hidden productivity variants so pressing Q on a placed pumpjack correctly returns the right item for ghost placement.
Bugfixes:
- Fixed silent module loss during pumpjack replacement: modules that cannot fit in the new entity are now spilled on the ground instead of deleted.
- Fixed low-output warning crash when warning state storage contained a boolean instead of a tick number.
- Fixed entity name cache functions being defined before the functions they reference, causing a nil call error when opening the dashboard.
- Fixed entity name lists being rebuilt on every warning-check tick: names are now cached at first use since prototypes never change at runtime.
Version: 1.4.1
Date: 2026-06-14
Bugfixes:
- HOTFIX: Added /bpj-level command to print the current pumpjack productivity level and bonus.
- HOTFIX: Fixed non-Space Exploration infinite productivity levels showing as level 0.
- HOTFIX: Fixed pumpjack productivity level display after the first research level.
- HOTFIX: Fixed staged productivity technologies counting one level too low.
- HOTFIX: Fixed staged infinite productivity technology levels being counted incorrectly.
- HOTFIX: Replaced research-time world scans with tracked pumpjack updates to reduce research-completion stutter.
- HOTFIX: Added fallback registry rebuilding when existing saves have no tracked pumpjacks yet.
- HOTFIX: Reduced pumpjack productivity replacement batch size to lower per-tick spikes.
- HOTFIX: Removed fixed researched productivity values from item tooltips; placed entities still show applied productivity.
Version: 1.4.0
Date: 2026-06-14
Features:
- Added configurable pumpjack energy usage settings.
- Added configurable pumpjack productivity research bonus setting.
- Added configurable pumpjack productivity research cost settings.
- Added configurable maximum pumpjack productivity level.
- Added optional productivity research support for vanilla pumpjacks.
- Updated pumpjack descriptions to reflect configured startup settings.
- Updated pumpjack technology descriptions to reflect configured startup settings.
- Added a chat message showing current pumpjack productivity after research completes.
- Fixed migration scan crash when hidden productivity entity prototypes do not exist.
Version: 1.3.0
Date: 2026-06-06
Features:
- Fixed MK3 research prerequisite order.
- Improved Space Age and Space Exploration science pack compatibility.
- Added proper Optimization Tech Card prerequisite support for SE/K2.
- Fixed Space Exploration postprocess changes affecting pumpjack productivity research costs.
Version: 1.2.1
Date: 2026-06-05
Features:
- Added Productivity research specific to pumpjacks.
- Adjusted base productivity values.
Version: 1.0.0
Date: 2026-06-05
Features:
- Added Pumpjack MK2
- Added Pumpjack MK3
- Added Space Exploration support
- Added Space Age support
- Added K2 support