Better Oil Processing

by What42

Adds a few more realistic and interesting oil processing steps (Works with Flare Stack and/or Gas Works, but is balanced without them)

Content
8 days ago
2.0
126
Fluids Manufacturing

Changelog

Version: 0.2.2
Date: 26/05/07
  Bugfixes:
    - Fixed error when loading without Space Age
  Minor Features:
    - Added protections against expected but missing prototypes
Version: 0.2.1
Date: 26/04/28
  Minor Features:
    - Added recipe for more efficient steel plate production using Coke
  Balancing:
    - Replaced 'steam' ingredient with 'water' in sulfuric acid recipe
	- Reverted chemical plant crafting speed to 1.0
	- Decreased asphalt technology cost to 150
	- Decreased sulfur resource frequency
	- Added volatile gas to some misc recipes
	- Rebalanced 'coal coking' and 'volatile gas solidification' recipes
  Translation:
    - Removed custom name for 'Lubricant' technology
Version: 0.2.0
Date: 26/03/31
  Major Features:
    - Split item 'plastic bar' into 'soft plastic bar' and 'hard plastic bar'
  Balancing:
    - Recipe 'casting steel' now also takes 1 coke
  Compatibility:
    - Oceans on Fulgora are now kerosene oceans instead of heavy oil oceans
Version: 0.1.1
Date: 26/03/15
  Balancing:
    - Cracking and hot tar refining recipes are now slower
    - Heating towers now have an efficiency of 2.0x instead of 2.5x and now consume 20MW instead of 16MW
    - A few recipes now output less volatile gas
    - Hot tar refining now gives 1 coke instead of 2
    - Recipes with sulfuric acid as a catalyst now output 75 sulfuric acid instead of 80
    - Asphalt recipe now consumes stone faster
  Graphics:
    - Asphalt research now has a custom icon
Version: 0.1.0
Date: 26/03/14
  Major Features:
    - Initial release
  Info:
    - Very little testing, waiting until I start on Powered By Steam