Better Belt Balancer


Belt balancers that click together into arbitrary shapes. Highly performant; megabase-ready (UPS hit is ~equal to vanilla hand-crafted belt balancers).

Utilities
5 hours ago
2.0 - 2.1
127
Logistics

g Performance?

3 days ago

The description claims that this mode doesn't do per-tick Lua logic. This is good, because I know first-hand just how awful Belt Balancers can be. But if not on-tick Lua logic, then how are you moving items about? Are you hooking into native functions of some sort?

3 days ago
(updated 3 days ago)

BBB constructs "real" belt balancers out of belts/splitters and puts them on a hidden surface, then links the inputs and outputs of the balancers to the corresponding connection points on the belt balancer parts placed in the "real world".

Thus, the mod only executes Lua when adding/removing balancer parts (or connections to parts). When the balancers are not being modified, no Lua is executing.

3 days ago

Aha! OK, that's quite clever. So you're not moving items through Lua, you're letting native splitters do the work for you. OK, I like that :)

Reason I ask is I've been using Belt Loaders into Autolinked Chests for the sake of using native code, but I'm not sure what the constant loading and unloading of chests costs me. Thanks for making this.

New response