Hello, thanks for posting!
Just to make it clear get_is_modified_flag is called on line 116, not 118. So unless there's a typo please let me know if it's not a 0.1.5 version.
Another point, as I've been facing similar issue during development, it only reproduced when hosting player moved. So, could you please also confirm that players were "unable to connect" instead of were "dropped because of the observed mod issue"?
The fix is probably trivial but I need to understand what is the condition here that was missed for mod_storage initialization. Could you please provide some more details on your server setup and player activity connection wise? For example:
* How many players were in the game?
* Was it host and play or running headless server?
* Were there player drops / re-joins before the issue occurred?