Belt Draw

by miodec

No more R R R R R... draw to place L-shaped belts with automatic connections and undergrounds. Easy belt planning.

Utilities
2 months ago
2.0 - 2.1
1.11K
Logistics

i Belt Drawing Range

a month ago

There are 2 problems currently with using Belt Draw related to interaction range...

  1. When placing Belt Draw over the same belts, it will "erase" any belts outside or range and place a ghost on it. It should check whether that entity is an existing belt of same type and direction and not place a ghost over it if so.
  2. While it is mainly an issue due to the above, it would be nice to show interaction range. Either a square around the player's reach, or changing the arrow color when it exits out of player placement range (of course, this does not apply in remote view).

New response