There are 2 problems currently with using Belt Draw related to interaction range...
- When placing Belt Draw over the same belts, it will "erase" any belts outside or range and place a ghost on it. It should check whether that entity is an existing belt of same type and direction and not place a ghost over it if so.
- While it is mainly an issue due to the above, it would be nice to show interaction range. Either a square around the player's reach, or changing the arrow color when it exits out of player placement range (of course, this does not apply in remote view).