Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Select machines to see how many items they produce and consume per second, minute or hour. Intermediate items made and used inside the selection are balanced: machines short on an input are slowed to what's actually supplied.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.