Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 3.1.0
Features:
- Drawing over a belt of the same tier rotates it to the drawn direction instead of rebuilding it, keeping what's on it.
- Blueprint drawing (shift, map view, and out of reach with the setting below on) rotates belts of other tiers and marks them for upgrade, and swaps ghosts of other tiers.
- One undo reverts a whole drawing, rotations included, and redo puts it back.
- New setting "Build ghosts out of reach", off by default. Off, parts of a drawing out of reach are left out and their preview is faded. On, they are built as ghosts with the blue preview and get landfill over water like blueprint drawing. Either way the preview follows you as you walk.
Bugfixes:
- Fix fast and express undergrounds being planned one tile further than they can reach, which left them unconnected.
- Fix a crash when shift drawing started on a belt.
- Fix drawing over an identical belt losing the item or turning belts into ghosts.
- Fix ghosts taking the real belt underneath into the inventory, even out of reach or in map view.
Version: 3.0.0
Major Features:
- Major rework with the new selection events in Factorio 2.1.22
- Super forced drawing (CTRL + SHIFT + drag by default): instead of going underground, anything in the way is marked for deconstruction and the belt is built straight through it.
Features:
- Alt, super forced and remote view drawing use their own preview sprites, so it's clear that ghosts will be placed.
- Proper multiplayer support: every player draws, picks a tier and sees their own preview independently.
Changes:
- Belt Draw follows your selection controls. If you swapped left and right click, rebind "Select for blueprint" and "Reverse select" in the controls menu.
- Removed the "Swap left and right click" setting, rebinding the selection controls replaces it.
- Removed the "I disabled smart belt building" setting, it is no longer needed.
- Rework parts of the source code structure
- Performance improvements
Bugfixes:
- Fix deconstructing sometimes missing belts.
- Fix deconstructing skipping ghosts of fast, express and turbo belts.
- Fix undergrounds being planned under fish, biters, dropped items and other things that move out of the way.
- Fix a drawing in progress being continued after loading a save made mid-drag.
- Make sound play for the player instead of the surface
Version: 2.3.0
Changes:
- Update to Factorio 2.1
- Support undo when right click dragging with the belt draw tool
Version: 2.2.1
Bugfixes:
- Fix single belt segments not replacing already placed belts
Version: 2.2.0
Features:
- Automatically place ghosts for landfill/ice platforms/concrete/foundation when holding shift
- Rework sounds played by the mod
Version: 2.1.8
Bugfixes:
- Make sure Belt Draw controls don't interfere with other keybinds
Version: 2.1.7
Changes:
- Make visualisations remain on screen for 1 minute to prevent orphaned render objects remaining in the save forever.
Version: 2.1.6
Bugfixes:
- Fix a crash when anchoring twice in the same place
Version: 2.1.5
Features:
- Place an underground belt when dragging past a connecting entity (splitter, underground). You can still connect to the entity by stopping the drag before or at the entity.
Bugfixes:
- Fix unable to place belts over resources or under vehicles
Version: 2.1.4
Features:
- Add setting to swap deconstruct with left click, build belts with right click
Version: 2.1.3
Bugfixes:
- Fix crash when drawing (oops)
Version: 2.1.2
Bugfixes:
- Make sure undergrounds are added when colliding with previous segments
Version: 2.1.1
Bugfixes:
- Fix crash when using editor mode
Version: 2.1.0
Features:
- Add setting to replace belts with belt draw tools when pipetting
- Update current tier when pipetting belts/undergrounds/splitters
Changes:
- Update anchor graphic
Bugfixes:
- Fix cursor clearing
- Fix missing localisation for next tier and previous tier
- Fix undergrounds being placed under vehicles
- Fix belts being placed over water
- Fix belts not being overridden when placing a single belt
- Fix underground belt logic when belt before doesn't connect
- Force perpendicular orientation when placing an anchor
- Improve compatibility with undergrounds
- Cleanup on clear cursor
Version: 2.0.1
Bugfixes:
- Fix unable to place belts if a belt connects to a splitter
- Fix belts replacing underground entries
Version: 2.0.0
Features:
- Add support for all belt tiers
- Notify that a part of the belt is out of reach or that some items are missing from inventory
Changes:
- Rework underground placement logic
- Update locale strings
- Update mod icon
- Update shortcut icon
- Update quickbar icons
Bugfixes:
- Remove "1" floating next to the cursor when drawing
- Make sure right click can deconstruct splitters too
- Hide dummy entities from Factoriopedia
- Made sure the mod works with Base game and Space Age
Version: 1.1.1
Bugfixes:
- Prevent double undergrounds
Version: 1.1.0
Info:
- Reworked underground belt logic, should be much more robust now.