Belt Draw

by miodec

No more R R R R R... draw to place L-shaped belts with automatic connections and undergrounds. Easy belt planning.

Utilities
16 days ago
2.0
671
Logistics

Changelog

Version: 2.2.1
  Bugfixes:
    - Fix single belt segments not replacing already placed belts
Version: 2.2.0
  Features:
    - Automatically place ghosts for landfill/ice platforms/concrete/foundation when holding shift
    - Rework sounds played by the mod
Version: 2.1.8
  Bugfixes:
    - Make sure Belt Draw controls don't interfere with other keybinds
Version: 2.1.7
  Changes:
    - Make visualisations remain on screen for 1 minute to prevent orphaned render objects remaining in the save forever.
Version: 2.1.6
  Bugfixes:
    - Fix a crash when anchoring twice in the same place
Version: 2.1.5
  Features:
    - Place an underground belt when dragging past a connecting entity (splitter, underground). You can still connect to the entity by stopping the drag before or at the entity.
  Bugfixes:
    - Fix unable to place belts over resources or under vehicles
Version: 2.1.4
  Features:
    - Add setting to swap deconstruct with left click, build belts with right click
Version: 2.1.3
  Bugfixes:
    - Fix crash when drawing (oops)
Version: 2.1.2
  Bugfixes:
    - Make sure undergrounds are added when colliding with previous segments
Version: 2.1.1
  Bugfixes:
    - Fix crash when using editor mode
Version: 2.1.0
  Features:
    - Add setting to replace belts with belt draw tools when pipetting
    - Update current tier when pipetting belts/undergrounds/splitters
  Changes:
    - Update anchor graphic
  Bugfixes:
    - Fix cursor clearing
    - Fix missing localisation for next tier and previous tier
    - Fix undergrounds being placed under vehicles
    - Fix belts being placed over water
    - Fix belts not being overridden when placing a single belt
    - Fix underground belt logic when belt before doesn't connect
    - Force perpendicular orientation when placing an anchor
    - Improve compatibility with undergrounds
    - Cleanup on clear cursor
Version: 2.0.1
  Bugfixes:
    - Fix unable to place belts if a belt connects to a splitter
    - Fix belts replacing underground entries
Version: 2.0.0
  Features:
    - Add support for all belt tiers
    - Notify that a part of the belt is out of reach or that some items are missing from inventory
  Changes:
    - Rework underground placement logic
    - Update locale strings
    - Update mod icon
    - Update shortcut icon
    - Update quickbar icons
  Bugfixes:
    - Remove "1" floating next to the cursor when drawing
    - Make sure right click can deconstruct splitters too
    - Hide dummy entities from Factoriopedia
    - Made sure the mod works with Base game and Space Age
Version: 1.1.1
  Bugfixes:
    - Prevent double undergrounds
Version: 1.1.0
  Info:
    - Reworked underground belt logic, should be much more robust now.