Belt Balancer

by asdff45

Adds Balancer Parts, that can be put together, to balance all adjusting lanes.

Content
3 years ago
0.17 - 1.1
50.2K
Logistics

i Performance improvement tips

4 years ago

It's possible to add buffer?
like: for 60UPS the belt balancer only store items in an inventory inaccessile for the player
after this 60 UPS the mod divide these items in all the balancer that require items for the output
in the mean time the buffer from the imput start his filling again
this process can make the mod more UPS friendly

if you add this feature can you please add a config to set the delay from every load/unload (UPS)

thanks in advance

I stolen this idea from https://mods.factorio.com/mod/beltlayer
by: https://mods.factorio.com/user/therax

4 years ago
(updated 4 years ago)

We have multiple ways to more or less do the same thing:
What he does: Having 1x1 loaders, that are loading invisible chests. And then he is moving items from intput-chests to output-chests and then the 1x1 loaders are emptying the chests again.
My method is: Moving items from the belt into a list of SimpleItemstacks. And moving them back onto belts, if possible.

I would say, both methods are valid and i dont think any method is faster than the other. I have the overload of dealing with belts. And he has the overload with dealing with how chests work. Also it would be closely impossible to have such buffer chests, without unexpected behaviour (especially with future plans). Also i dont have the space to use the 1x1 loaders, my whole entity is only 1x1 big.

You still can change my mind here, but im pretty sure, that will be equally fast :)

4 years ago

the space problem is sure the most difficult think to fix to use the buffer method
the only problem of the actual method is: if i'm using belt over 90 speed they can't provide at the full speed of the belt with the buffer method (maybe in a list like you'r actual system) you can provide the full output of every tier of belts including overpowerd modded belts

speaking about efficienzy using an 1x1 structur it's difficult to think about a different system than you'r actual

my english is very bad sorry XD

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