Beacon Fix 16.23


Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.

Content
5 years ago
0.16 - 0.17
8
Cheats

g 0.17

5 years ago

Does the issue still exist in factorio 0.17? If so, could you port your mod to that version?

5 years ago

I rarely upload any of my mods so it took a while to figure out how to update instead of uploading a whole new one.... About half an hour after I read your 4 month old message...

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